2011-08-28 15:17:58 +02:00
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-14 04:09:11 +02:00
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#include "framebuffer.h"
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#include "graphics.h"
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2011-08-15 16:06:15 +02:00
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#include "texture.h"
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2010-11-23 22:56:28 +01:00
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FrameBuffer::FrameBuffer(int width, int height)
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2010-11-23 16:30:43 +01:00
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{
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2010-11-23 22:56:28 +01:00
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// create FBO texture
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2011-08-15 16:06:15 +02:00
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m_texture = TexturePtr(new Texture(width, height, 4));
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m_texture->enableBilinearFilter();
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2010-11-23 16:30:43 +01:00
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2011-12-07 01:31:55 +01:00
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// generate FBO
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glGenFramebuffers(1, &m_fbo);
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if(!m_fbo)
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logFatal("Unable to create framebuffer object");
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2010-11-23 16:30:43 +01:00
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2011-12-07 01:31:55 +01:00
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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2010-11-23 16:30:43 +01:00
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2011-12-07 01:31:55 +01:00
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// attach 2D texture to this FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0);
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2011-08-12 04:04:28 +02:00
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2011-12-07 01:31:55 +01:00
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if(status != GL_FRAMEBUFFER_COMPLETE)
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logFatal("Unable to create framebuffer object");
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2011-11-25 23:29:45 +01:00
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2011-12-07 01:31:55 +01:00
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// restore back buffer
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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2010-11-23 16:30:43 +01:00
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}
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FrameBuffer::~FrameBuffer()
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{
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2011-12-07 01:31:55 +01:00
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glDeleteFramebuffers(1, &m_fbo);
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2010-11-23 16:30:43 +01:00
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}
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void FrameBuffer::bind()
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{
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2011-12-07 01:31:55 +01:00
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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2010-11-23 16:30:43 +01:00
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glClear(GL_COLOR_BUFFER_BIT);
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2011-12-07 01:31:55 +01:00
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glViewport(0, 0, m_texture->getWidth(), m_texture->getHeight());
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g_painter.updateProjectionMatrix(m_texture->getSize(), true);
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2010-11-23 16:30:43 +01:00
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}
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2011-12-07 01:31:55 +01:00
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void FrameBuffer::release()
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2010-11-23 16:30:43 +01:00
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{
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2011-12-07 01:31:55 +01:00
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// bind back buffer again
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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2010-11-23 16:30:43 +01:00
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2011-12-07 01:31:55 +01:00
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// restore graphics viewport
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glViewport(0, 0, g_graphics.getViewportSize().width(), g_graphics.getViewportSize().height());
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g_painter.updateProjectionMatrix(g_graphics.getViewportSize());
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2010-11-23 22:56:28 +01:00
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}
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2010-11-23 16:30:43 +01:00
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2011-12-07 01:31:55 +01:00
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void FrameBuffer::draw(const Rect& dest)
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2010-11-23 22:56:28 +01:00
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{
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2011-12-07 01:31:55 +01:00
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g_painter.drawTexturedRect(dest, m_texture);
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2010-11-23 16:30:43 +01:00
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}
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