2012-07-15 01:34:24 +02:00
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "towns.h"
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Town::Town(uint32 tid, const std::string& name, const Position& pos)
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: m_id(tid), m_name(name)
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{
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2012-07-14 19:29:42 +02:00
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if(pos.isValid())
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2012-07-15 01:34:24 +02:00
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m_pos = pos;
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}
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void Towns::addTown(const TownPtr &town)
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{
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2012-07-14 19:29:42 +02:00
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if(findTown(town->getId()) == m_towns.end())
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2012-07-15 01:34:24 +02:00
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m_towns.push_back(town);
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}
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void Towns::removeTown(uint32 townId)
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{
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auto it = findTown(townId);
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2012-07-14 19:29:42 +02:00
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if(it != m_towns.end())
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2012-07-15 01:34:24 +02:00
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m_towns.erase(it);
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}
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TownPtr Towns::getTown(uint32 townId)
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{
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auto it = findTown(townId);
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2012-07-14 19:29:42 +02:00
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if(it != m_towns.end())
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2012-07-15 01:34:24 +02:00
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return *it;
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return nullptr;
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}
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TownList::iterator Towns::findTown(uint32 townId)
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{
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return std::find_if(m_towns.begin(), m_towns.end(),
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[=] (const TownPtr& town) -> bool { return town->getId() == townId; });
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}
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