tibia-client/src/framework/graphics/borderedimage.cpp

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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include <prerequisites.h>
#include <graphics/borderedimage.h>
#include <graphics/graphics.h>
#include <graphics/textures.h>
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BorderedImage::BorderedImage(TexturePtr texture,
const Rect& left,
const Rect& right,
const Rect& top,
const Rect& bottom,
const Rect& topLeft,
const Rect& topRight,
const Rect& bottomLeft,
const Rect& bottomRight,
const Rect& center) : Image(texture)
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{
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setTexCoords(left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center);
}
BorderedImage::BorderedImage(const std::string& texture,
const Rect& left,
const Rect& right,
const Rect& top,
const Rect& bottom,
const Rect& topLeft,
const Rect& topRight,
const Rect& bottomLeft,
const Rect& bottomRight,
const Rect& center) : Image(texture)
{
setTexCoords(left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center);
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}
void BorderedImage::setTexCoords(const Rect& left,
const Rect& right,
const Rect& top,
const Rect& bottom,
const Rect& topLeft,
const Rect& topRight,
const Rect& bottomLeft,
const Rect& bottomRight,
const Rect& center)
{
m_leftBorderTexCoords = left;
m_rightBorderTexCoords = right;
m_topBorderTexCoords = top;
m_bottomBorderTexCoords = bottom;
m_topLeftCornerTexCoords = topLeft;
m_topRightCornerTexCoords = topRight;
m_bottomLeftCornerTexCoords = bottomLeft;
m_bottomRightCornerTexCoords = bottomRight;
m_centerTexCoords = center;
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m_bordersSize = Size(left.width() + right.width(),
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top.height() + bottom.height());
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m_defaultSize = Size(std::max(std::max(topLeft.width(), bottomLeft.width()), left.width()) +
std::max(std::max(topRight.width(), bottomRight.width()), right.width()) +
center.width(),
std::max(std::max(topLeft.height(), topRight.height()), top.height()) +
std::max(std::max(bottomLeft.height(), bottomRight.height()), bottom.height()) +
center.height());
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}
void BorderedImage::draw(const Rect& screenCoords)
{
Rect rectCoords;
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Size centerSize = screenCoords.size() - m_bordersSize;
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// first the center
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if(centerSize.area() > 0) {
rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width(),
screenCoords.top() + m_topBorderTexCoords.height(),
centerSize);
g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_centerTexCoords);
}
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// top left corner
rectCoords = Rect(screenCoords.topLeft(),
m_topLeftCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_topLeftCornerTexCoords);
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// top
rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width(),
screenCoords.topLeft().y,
centerSize.width(),
m_topBorderTexCoords.height());
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_topBorderTexCoords);
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// top right corner
rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width() + centerSize.width(),
screenCoords.top(),
m_topRightCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_topRightCornerTexCoords);
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// left
rectCoords = Rect(screenCoords.left(),
screenCoords.top() + m_topLeftCornerTexCoords.height(),
m_leftBorderTexCoords.width(),
centerSize.height());
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_leftBorderTexCoords);
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// right
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rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width() + centerSize.width(),
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screenCoords.top() + m_topRightCornerTexCoords.height(),
m_rightBorderTexCoords.width(),
centerSize.height());
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_rightBorderTexCoords);
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// bottom left corner
rectCoords = Rect(screenCoords.left(),
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screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
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m_bottomLeftCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_bottomLeftCornerTexCoords);
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// bottom
rectCoords = Rect(screenCoords.left() + m_bottomLeftCornerTexCoords.width(),
screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
centerSize.width(),
m_bottomBorderTexCoords.height());
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_bottomBorderTexCoords);
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// bottom right corner
rectCoords = Rect(screenCoords.left() + m_bottomLeftCornerTexCoords.width() + centerSize.width(),
screenCoords.top() + m_topRightCornerTexCoords.height() + centerSize.height(),
m_bottomRightCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_bottomRightCornerTexCoords);
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}
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