32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
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#include "luaexception.h"
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#include "luainterface.h"
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LuaException::LuaException(const std::string& error, int traceLevel)
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{
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g_lua.clearStack(); // on every exception, clear lua stack
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generateLuaErrorMessage(error, traceLevel);
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}
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void LuaException::generateLuaErrorMessage(const std::string& error, int traceLevel)
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{
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// append trace level to error message
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if(traceLevel >= 0)
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m_what = aux::make_string("LUA ERROR: ", g_lua.traceback(error, traceLevel));
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else
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m_what = aux::make_string("LUA ERROR: ", error);
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}
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LuaBadNumberOfArgumentsException::LuaBadNumberOfArgumentsException(int expected, int got)
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{
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std::string error = "attempt to call a function with wrong number of arguments";
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if(expected >= 0 && got >= 0)
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error = aux::make_string(error, " (expected ", expected, ", but got ", got, ")");
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generateLuaErrorMessage(error, 1);
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}
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LuaBadValueCastException::LuaBadValueCastException(const std::string& luaTypeName, const std::string& cppTypeName)
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{
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std::string error = aux::make_string("attempt to cast a '", luaTypeName, "' lua value to '", cppTypeName, "'");
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generateLuaErrorMessage(error, 0);
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}
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