tibia-client/modules/game_shaders/map.frag

11 lines
302 B
GLSL
Raw Normal View History

uniform float opacity; // painter opacity
uniform vec4 color; // painter color
uniform float time; // time in seconds since shader linkage
uniform sampler2D texture; // map texture
varying vec2 textureCoords; // map texture coords
void main()
{
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gl_FragColor = texture2D(texture, textureCoords);
}