tibia-client/src/framework/graphics/particleaffector.h

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PARTICLEAFFECTOR_H
#define PARTICLEAFFECTOR_H
#include "declarations.h"
#include <framework/otml/otml.h>
class ParticleAffector {
public:
ParticleAffector();
virtual ~ParticleAffector() { dump << "ParticleAffector deleted"; }
void update(double elapsedTime);
virtual bool load(const OTMLNodePtr& node);
virtual void updateParticle(const ParticlePtr&, double) {}
bool hasFinished() { return m_finished; }
protected:
bool m_finished, m_active;
float m_delay, m_duration;
double m_elapsedTime;
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};
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class GravityAffector : public ParticleAffector {
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public:
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bool load(const OTMLNodePtr& node);
void updateParticle(const ParticlePtr& particle, double elapsedTime);
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private:
float m_angle, m_gravity;
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};
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class AttractionAffector : public ParticleAffector {
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public:
bool load(const OTMLNodePtr& node);
void updateParticle(const ParticlePtr& particle, double elapsedTime);
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private:
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Point m_position;
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float m_acceleration, m_reduction;
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bool m_repelish;
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};
#endif