tibia-client/src/otclient/core/outfit.cpp

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2011-11-13 09:46:19 +01:00
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "outfit.h"
Color Outfit::internalGetColor(int color)
{
if(color >= HSI_H_STEPS * HSI_SI_VALUES)
color = 0;
float loc1 = 0, loc2 = 0, loc3 = 0;
if(color % HSI_H_STEPS != 0) {
loc1 = color % HSI_H_STEPS * 1.0/18.0;
loc2 = 1;
loc3 = 1;
switch(int(color / HSI_H_STEPS)) {
case 0:
loc2 = 0.25;
loc3 = 1.00;
break;
case 1:
loc2 = 0.25;
loc3 = 0.75;
break;
case 2:
loc2 = 0.50;
loc3 = 0.75;
break;
case 3:
loc2 = 0.667;
loc3 = 0.75;
break;
case 4:
loc2 = 1.00;
loc3 = 1.00;
break;
case 5:
loc2 = 1.00;
loc3 = 0.75;
break;
case 6:
loc2 = 1.00;
loc3 = 0.50;
break;
}
}
else {
loc1 = 0;
loc2 = 0;
loc3 = 1 - (float)color / HSI_H_STEPS / (float)HSI_SI_VALUES;
}
if(loc3 == 0)
return Color(0, 0, 0);
if (loc2 == 0) {
int loc7 = int(loc3 * 255);
return Color(loc7, loc7, loc7);
}
float loc4 = 0, loc5 = 0, loc6 = 0;
if(loc1 < 1.0/6.0) {
loc4 = loc3;
loc6 = loc3 * (1 - loc2);
loc5 = loc6 + (loc3 - loc6) * 6 * loc1;
}
else if (loc1 < 2.0/6.0) {
loc5 = loc3;
loc6 = loc3 * (1 - loc2);
loc4 = loc5 - (loc3 - loc6) * (6 * loc1 - 1);
}
else if(loc1 < 3.0/6.0) {
loc5 = loc3;
loc4 = loc3 * (1 - loc2);
loc6 = loc4 + (loc3 - loc4) * (6 * loc1 - 2);
}
else if (loc1 < 4.0/6.0) {
loc6 = loc3;
loc4 = loc3 * (1 - loc2);
loc5 = loc6 - (loc3 - loc4) * (6 * loc1 - 3);
}
else if (loc1 < 5.0/6.0) {
loc6 = loc3;
loc5 = loc3 * (1 - loc2);
loc4 = loc5 + (loc3 - loc5) * (6 * loc1 - 4);
}
else {
loc4 = loc3;
loc5 = loc3 * (1 - loc2);
loc6 = loc4 - (loc3 - loc5) * (6 * loc1 - 5);
}
return Color(int(loc4 * 255), int(loc5 * 255), int(loc6 * 255));
}