2012-07-10 14:15:31 +02:00
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InventorySlotStyles = {
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[InventorySlotHead] = "HeadSlot",
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[InventorySlotNeck] = "NeckSlot",
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[InventorySlotBack] = "BackSlot",
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[InventorySlotBody] = "BodySlot",
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[InventorySlotRight] = "RightSlot",
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[InventorySlotLeft] = "LeftSlot",
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[InventorySlotLeg] = "LegSlot",
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[InventorySlotFeet] = "FeetSlot",
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[InventorySlotFinger] = "FingerSlot",
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[InventorySlotAmmo] = "AmmoSlot"
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}
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2012-07-24 07:30:08 +02:00
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inventoryWindow = nil
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inventoryPanel = nil
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inventoryButton = nil
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2014-03-12 15:46:35 +01:00
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purseButton = nil
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2011-11-10 06:29:25 +01:00
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2012-07-24 07:30:08 +02:00
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function init()
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connect(LocalPlayer, { onInventoryChange = onInventoryChange })
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connect(g_game, { onGameStart = refresh })
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2012-03-23 14:48:05 +01:00
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2012-07-24 07:30:08 +02:00
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g_keyboard.bindKeyDown('Ctrl+I', toggle)
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2012-03-23 14:48:05 +01:00
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2013-01-18 23:39:11 +01:00
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inventoryButton = modules.client_topmenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', '/images/topbuttons/inventory', toggle)
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2012-08-21 07:35:08 +02:00
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inventoryButton:setOn(true)
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2013-01-18 23:39:11 +01:00
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inventoryWindow = g_ui.loadUI('inventory', modules.game_interface.getRightPanel())
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2012-07-13 01:40:55 +02:00
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inventoryWindow:disableResize()
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2012-03-28 16:10:21 +02:00
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inventoryPanel = inventoryWindow:getChildById('contentsPanel')
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2012-03-23 14:48:05 +01:00
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2014-03-12 15:46:35 +01:00
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purseButton = inventoryPanel:getChildById('purseButton')
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local function purseFunction()
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local purse = g_game.getLocalPlayer():getInventoryItem(InventorySlotPurse)
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if purse then
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g_game.use(purse)
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end
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end
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purseButton.onClick = purseFunction
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2012-07-24 07:30:08 +02:00
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refresh()
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2012-08-21 23:40:47 +02:00
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inventoryWindow:setup()
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2011-11-10 06:29:25 +01:00
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end
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2012-07-24 07:30:08 +02:00
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function terminate()
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disconnect(LocalPlayer, { onInventoryChange = onInventoryChange })
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disconnect(g_game, { onGameStart = refresh })
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2012-03-23 14:48:05 +01:00
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2012-06-26 00:13:30 +02:00
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g_keyboard.unbindKeyDown('Ctrl+I')
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2012-03-23 14:48:05 +01:00
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2012-03-28 16:10:21 +02:00
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inventoryWindow:destroy()
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2013-02-01 05:32:15 +01:00
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inventoryButton:destroy()
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2012-01-24 19:39:16 +01:00
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end
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2012-07-24 07:30:08 +02:00
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function refresh()
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2012-04-27 08:30:54 +02:00
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local player = g_game.getLocalPlayer()
|
2014-03-12 15:46:35 +01:00
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for i = InventorySlotFirst, InventorySlotPurse do
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2012-07-26 08:10:28 +02:00
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if g_game.isOnline() then
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2012-07-24 07:30:08 +02:00
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onInventoryChange(player, i, player:getInventoryItem(i))
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2012-04-27 22:35:39 +02:00
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else
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2012-07-24 07:30:08 +02:00
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onInventoryChange(player, i, nil)
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2012-04-27 22:35:39 +02:00
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end
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2012-04-27 08:30:54 +02:00
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end
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2014-03-12 15:46:35 +01:00
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purseButton:setVisible(g_game.getFeature(GamePurseSlot))
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2012-04-27 08:30:54 +02:00
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end
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2012-07-24 07:30:08 +02:00
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function toggle()
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2012-06-21 21:31:22 +02:00
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if inventoryButton:isOn() then
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inventoryWindow:close()
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inventoryButton:setOn(false)
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else
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inventoryWindow:open()
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inventoryButton:setOn(true)
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end
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end
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2012-07-24 07:30:08 +02:00
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function onMiniWindowClose()
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2012-06-21 21:31:22 +02:00
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inventoryButton:setOn(false)
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2011-11-10 06:29:25 +01:00
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end
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-- hooked events
|
2012-07-24 07:30:08 +02:00
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function onInventoryChange(player, slot, item, oldItem)
|
2014-03-12 15:46:35 +01:00
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if slot > InventorySlotPurse then return end
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if slot == InventorySlotPurse then
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|
if g_game.getFeature(GamePurseSlot) then
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purseButton:setEnabled(item and true or false)
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end
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return
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|
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end
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|
2012-03-28 13:46:15 +02:00
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|
|
local itemWidget = inventoryPanel:getChildById('slot' .. slot)
|
2012-07-26 08:10:28 +02:00
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|
|
if item then
|
2012-07-10 14:15:31 +02:00
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|
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itemWidget:setStyle('Item')
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itemWidget:setItem(item)
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else
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|
itemWidget:setStyle(InventorySlotStyles[slot])
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itemWidget:setItem(nil)
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|
end
|
2011-11-10 06:29:25 +01:00
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end
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