tibia-client/modules/game_combatcontrols/combatcontrols.lua

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CombatControls = {}
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-- private variables
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local combatControlsButton
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local combatControlsWindow
local fightOffensiveBox
local fightBalancedBox
local fightDefensiveBox
local chaseModeButton
local safeFightButton
local fightModeRadioGroup
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-- private functions
local function onFightModeChange(self, selectedFightButton)
if selectedFightButton == nil then return end
local buttonId = selectedFightButton:getId()
local fightMode
if buttonId == 'fightOffensiveBox' then
fightMode = FightOffensive
elseif buttonId == 'fightBalancedBox' then
fightMode = FightBalanced
else
fightMode = FightDefensive
end
if Game.getFightMode ~= fightMode then
Game.setFightMode(fightMode)
end
end
local function onChaseModeChange(self, checked)
local chaseMode
if checked then
chaseMode = ChaseOpponent
else
chaseMode = DontChase
end
if Game.getChaseMode() ~= chaseMode then
Game.setChaseMode(chaseMode)
end
end
local function onSafeFightChange(self, checked)
local safeFight = not checked
if Game.isSafeFight() ~= safeFight then
Game.setSafeFight(not checked)
end
end
-- public functions
function CombatControls.init()
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combatControlsButton = TopMenu.addGameButton('combatControlsButton', 'Combat Controls', 'combatcontrols.png', CombatControls.toggle)
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combatControlsButton:setOn(true)
combatControlsWindow = loadUI('combatcontrols.otui')
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fightOffensiveBox = combatControlsWindow:getChildById('fightOffensiveBox')
fightBalancedBox = combatControlsWindow:getChildById('fightBalancedBox')
fightDefensiveBox = combatControlsWindow:getChildById('fightDefensiveBox')
chaseModeButton = combatControlsWindow:getChildById('chaseModeBox')
safeFightButton = combatControlsWindow:getChildById('safeFightBox')
fightModeRadioGroup = RadioGroup.create()
fightModeRadioGroup:addWidget(fightOffensiveBox)
fightModeRadioGroup:addWidget(fightBalancedBox)
fightModeRadioGroup:addWidget(fightDefensiveBox)
connect(fightModeRadioGroup, { onSelectionChange = onFightModeChange })
connect(chaseModeButton, { onCheckChange = onChaseModeChange })
connect(safeFightButton, { onCheckChange = onSafeFightChange })
connect(Game, { onGameStart = CombatControls.online })
connect(Game, { onGameEnd = CombatControls.offline })
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if Game.isOnline() then
CombatControls.online()
end
end
function CombatControls.terminate()
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if Game.isOnline() then
CombatControls.offline()
end
fightModeRadioGroup:destroy()
fightModeRadioGroup = nil
fightOffensiveBox = nil
fightBalancedBox = nil
fightDefensiveBox = nil
chaseModeButton = nil
safeFightButton = nil
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combatControlsButton:destroy()
combatControlsButton = nil
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combatControlsWindow:destroy()
combatControlsWindow = nil
disconnect(Game, { onGameStart = CombatControls.online })
disconnect(Game, { onGameEnd = CombatControls.offline })
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CombatControls = nil
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end
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function CombatControls.online()
Game.gameRightPanel:addChild(combatControlsWindow)
combatControlsWindow:setVisible(combatControlsButton:isOn())
local fightMode = Game.getFightMode()
if fightMode == FightOffensive then
fightModeRadioGroup:selectWidget(fightOffensiveBox)
elseif fightMode == FightBalanced then
fightModeRadioGroup:selectWidget(fightBalancedBox)
else
fightModeRadioGroup:selectWidget(fightDefensiveBox)
end
local chaseMode = Game.getChaseMode()
chaseModeButton:setChecked(chaseMode == ChaseOpponent)
local safeFight = Game.isSafeFight()
safeFightButton:setChecked(not safeFight)
end
function CombatControls.offline()
Game.gameRightPanel:removeChild(combatControlsWindow)
end
function CombatControls.toggle()
local visible = not combatControlsWindow:isExplicitlyVisible()
combatControlsWindow:setVisible(visible)
combatControlsButton:setOn(visible)
end