tibia-client/src/framework/ui/uiwidget.h

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#ifndef UIWIDGET_H
#define UIWIDGET_H
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#include "declarations.h"
#include <framework/luascript/luaobject.h>
#include <framework/graphics/declarations.h>
#include <framework/otml/declarations.h>
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class UIWidget : public LuaObject
{
public:
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UIWidget();
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virtual ~UIWidget();
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static UIWidgetPtr create() { return UIWidgetPtr(new UIWidget); }
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/// Must be called just after the widget creation
virtual void setup() { }
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/// Remove this widget from parent then destroy it and its children
virtual void destroy();
/// Draw widget on screen
virtual void render();
void setEnabled(bool enable) { m_enabled = enable; }
void setId(const std::string& id) { m_id = id; }
void setFocusable(bool focusable) { m_focusable = focusable; }
void setHovered(bool hovered) { m_hovered = hovered; }
void setVisible(bool visible) { m_visible = visible; }
void setParent(const UIWidgetPtr& parent);
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void applyStyle(const std::string& styleName);
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void setRect(const Rect& rect);
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void setX(int x) { moveTo(Point(x, getY())); }
void setY(int y) { moveTo(Point(getX(), y)); }
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void setWidth(int width) { resize(Size(width, getHeight())); }
void setHeight(int height) { resize(Size(getWidth(), height)); }
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void resize(const Size& size) { setRect(Rect(getPosition(), size)); }
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void moveTo(const Point& pos) { setRect(Rect(pos, getSize())); }
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void setImage(const ImagePtr& image) { m_image = image; }
virtual void setFont(const FontPtr& font) { m_font = font; }
void setOpacity(int opacity) { m_opacity = opacity; }
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void setBackgroundColor(const Color& color) { m_backgroundColor = color; }
void setForegroundColor(const Color& color) { m_foregroundColor = color; }
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void setMarginLeft(int margin) { m_marginLeft = margin; updateLayout(); }
void setMarginRight(int margin) { m_marginRight = margin; updateLayout(); }
void setMarginTop(int margin) { m_marginTop = margin; updateLayout(); }
void setMarginBottom(int margin) { m_marginBottom = margin; updateLayout(); }
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void hide() { setVisible(false); }
void show() { setVisible(true); }
void disable() { setEnabled(false); }
void enable() { setEnabled(true); }
bool isEnabled();
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bool isVisible();
bool isExplicitlyEnabled() const { return m_enabled; }
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bool isExplicitlyVisible() const { return m_visible; }
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bool isHovered() const { return m_hovered; }
bool isFocusable() const { return m_focusable; }
bool isDestroyed() const { return m_destroyed; }
bool hasChildren() const { return m_children.size() > 0; }
bool hasFocus();
bool hasChild(const UIWidgetPtr& child);
std::string getId() const { return m_id; }
int getChildCount() const { return m_children.size(); }
UIWidgetPtr getParent() const { return m_parent.lock(); }
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UIWidgetPtr getRootParent();
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Point getPosition() const { return m_rect.topLeft(); }
Size getSize() const { return m_rect.size(); }
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Rect getRect() const { return m_rect; }
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int getX() const { return m_rect.x(); }
int getY() const { return m_rect.y(); }
int getWidth() const { return m_rect.width(); }
int getHeight() const { return m_rect.height(); }
ImagePtr getImage() const { return m_image; }
FontPtr getFont() const { return m_font; }
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Color getForegroundColor() const { return m_foregroundColor; }
Color getBackgroundColor() const { return m_backgroundColor; }
int getOpacity() const { return m_opacity; }
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int getMarginLeft() const { return m_marginLeft; }
int getMarginRight() const { return m_marginRight; }
int getMarginTop() const { return m_marginTop; }
int getMarginBottom() const { return m_marginBottom; }
UIWidgetList getChildren() const { return m_children; }
UIWidgetPtr getFocusedChild() const { return m_focusedChild; }
UIWidgetPtr getChildAfter(const UIWidgetPtr& relativeChild);
UIWidgetPtr getChildBefore(const UIWidgetPtr& relativeChild);
UIWidgetPtr getChildById(const std::string& childId);
UIWidgetPtr getChildByPos(const Point& childPos);
UIWidgetPtr getChildByIndex(int childIndex);
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UIWidgetPtr recursiveGetChildById(const std::string& id);
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UIWidgetPtr recursiveGetChildByPos(const Point& childPos);
UIWidgetPtr backwardsGetWidgetById(const std::string& id);
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void addChild(const UIWidgetPtr& child);
void insertChild(const UIWidgetPtr& child, int index);
void removeChild(const UIWidgetPtr& child);
void focusChild(const UIWidgetPtr& child, UI::FocusReason reason);
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void focusNextChild(UI::FocusReason reason);
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void moveChildToTop(const UIWidgetPtr& child);
void lockChild(const UIWidgetPtr& child);
void unlockChild(const UIWidgetPtr& child);
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void updateLayout();
void updateChildrenLayout();
bool addAnchor(AnchorEdge edge, const std::string& hookedWidgetId, AnchorEdge hookedEdge);
void centerIn(const std::string& hookedWidgetId);
void fill(const std::string& hookedWidgetId);
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UIWidgetPtr asUIWidget() { return std::static_pointer_cast<UIWidget>(shared_from_this()); }
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private:
void internalUpdateLayout();
void internalUpdateChildrenLayout();
void addAnchoredWidget(const UIWidgetPtr& widget);
void recalculateAnchoredWidgets();
void clearAnchoredWidgets();
void computeAnchoredWidgets();
void resetLayoutUpdateState(bool resetOwn);
bool m_layoutUpdated;
bool m_updateEventScheduled;
bool m_layoutUpdateScheduled;
bool m_childrenLayoutUpdateScheduled;
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protected:
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/// Triggered when widget style is changed
virtual void onStyleApply(const OTMLNodePtr& styleNode);
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/// Triggered when widget is moved or resized
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virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect);
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/// Triggered when widget gets or loses focus
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virtual void onFocusChange(bool focused, UI::FocusReason reason);
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/// Triggered when the mouse enters or leaves widget area
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virtual void onHoverChange(bool hovered);
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/// Triggered when user presses key while widget has focus
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virtual bool onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers);
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/// Triggered when user releases key while widget has focus
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virtual bool onKeyRelease(uchar keyCode, char keyChar, int keyboardModifiers);
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/// Triggered when a mouse button is pressed down while mouse pointer is inside widget area
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virtual bool onMousePress(const Point& mousePos, UI::MouseButton button);
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/// Triggered when a mouse button is released
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virtual bool onMouseRelease(const Point& mousePos, UI::MouseButton button);
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/// Triggered when mouse moves (even when the mouse is outside widget area)
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virtual bool onMouseMove(const Point& mousePos, const Point& mouseMoved);
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/// Triggered when mouse middle button wheels inside widget area
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virtual bool onMouseWheel(const Point& mousePos, UI::MouseWheelDirection direction);
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friend class UIManager;
private:
void destroyCheck();
protected:
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bool m_enabled;
bool m_visible;
bool m_hovered;
bool m_focusable;
bool m_destroyed;
Rect m_rect;
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UIAnchorList m_anchors;
UIWeakWidgetList m_anchoredWidgets;
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UIWidgetWeakPtr m_parent;
UIWidgetList m_children;
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UIWidgetList m_lockedChildren;
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UIWidgetPtr m_focusedChild;
std::string m_id;
// basic style components used by all widgets
ImagePtr m_image;
FontPtr m_font;
int m_opacity;
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Color m_backgroundColor;
Color m_foregroundColor;
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int m_marginLeft;
int m_marginRight;
int m_marginTop;
int m_marginBottom;
};
#endif