tibia-client/src/framework/ui/uiwidgetbasestyle.cpp

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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uiwidget.h"
#include "uihorizontallayout.h"
#include "uiverticallayout.h"
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#include "uigridlayout.h"
#include "uianchorlayout.h"
#include "uitranslator.h"
#include <framework/graphics/painter.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/texturemanager.h>
void UIWidget::initBaseStyle()
{
m_backgroundColor = Fw::alpha;
m_borderColor.set(Fw::black);
m_iconColor = Fw::white;
m_color = Fw::white;
m_opacity = 1.0f;
// generate an unique id, this is need because anchored layouts find widgets by id
static unsigned long id = 1;
m_id = Fw::mkstr("widget", id++);
}
void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
{
// load styles used by all widgets
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "color")
setColor(node->value<Color>());
else if(node->tag() == "x")
setX(node->value<int>());
else if(node->tag() == "y")
setY(node->value<int>());
else if(node->tag() == "pos")
setPos(node->value<Point>());
else if(node->tag() == "width")
setWidth(node->value<int>());
else if(node->tag() == "height")
setHeight(node->value<int>());
else if(node->tag() == "rect")
setRect(node->value<Rect>());
else if(node->tag() == "background")
setBackgroundColor(node->value<Color>());
else if(node->tag() == "background-color")
setBackgroundColor(node->value<Color>());
else if(node->tag() == "background-offset-x")
setBackgroundOffsetX(node->value<int>());
else if(node->tag() == "background-offset-y")
setBackgroundOffsetY(node->value<int>());
else if(node->tag() == "background-offset")
setBackgroundOffset(node->value<Point>());
else if(node->tag() == "background-width")
setBackgroundWidth(node->value<int>());
else if(node->tag() == "background-height")
setBackgroundHeight(node->value<int>());
else if(node->tag() == "background-size")
setBackgroundSize(node->value<Size>());
else if(node->tag() == "background-rect")
setBackgroundRect(node->value<Rect>());
else if(node->tag() == "icon")
setIcon(node->value());
else if(node->tag() == "icon-source")
setIcon(node->value());
else if(node->tag() == "icon-color")
setIconColor(node->value<Color>());
else if(node->tag() == "icon-offset-x")
setIconOffsetX(node->value<int>());
else if(node->tag() == "icon-offset-y")
setIconOffsetY(node->value<int>());
else if(node->tag() == "icon-offset")
setIconOffset(node->value<Point>());
else if(node->tag() == "icon-width")
setIconWidth(node->value<int>());
else if(node->tag() == "icon-height")
setIconHeight(node->value<int>());
else if(node->tag() == "icon-size")
setIconSize(node->value<Size>());
else if(node->tag() == "icon-rect")
setIconRect(node->value<Rect>());
else if(node->tag() == "opacity")
setOpacity(node->value<float>());
else if(node->tag() == "enabled")
setEnabled(node->value<bool>());
else if(node->tag() == "visible")
setVisible(node->value<bool>());
else if(node->tag() == "checked")
setChecked(node->value<bool>());
else if(node->tag() == "on")
setOn(node->value<bool>());
else if(node->tag() == "focusable")
setFocusable(node->value<bool>());
else if(node->tag() == "phantom")
setPhantom(node->value<bool>());
else if(node->tag() == "size")
setSize(node->value<Size>());
else if(node->tag() == "fixed-size")
setFixedSize(node->value<bool>());
else if(node->tag() == "border") {
auto split = Fw::split(node->value(), " ");
setBorderWidth(Fw::safeCast<int>(split[0]));
setBorderColor(Fw::safeCast<Color>(split[1]));
}
else if(node->tag() == "border-width")
setBorderWidth(node->value<int>());
else if(node->tag() == "border-width-top")
setBorderWidthTop(node->value<int>());
else if(node->tag() == "border-width-right")
setBorderWidthRight(node->value<int>());
else if(node->tag() == "border-width-bottom")
setBorderWidthBottom(node->value<int>());
else if(node->tag() == "border-width-left")
setBorderWidthLeft(node->value<int>());
else if(node->tag() == "border-color")
setBorderColor(node->value<Color>());
else if(node->tag() == "border-color-top")
setBorderColorTop(node->value<Color>());
else if(node->tag() == "border-color-right")
setBorderColorRight(node->value<Color>());
else if(node->tag() == "border-color-bottom")
setBorderColorBottom(node->value<Color>());
else if(node->tag() == "border-color-left")
setBorderColorLeft(node->value<Color>());
else if(node->tag() == "margin-top")
setMarginTop(node->value<int>());
else if(node->tag() == "margin-right")
setMarginRight(node->value<int>());
else if(node->tag() == "margin-bottom")
setMarginBottom(node->value<int>());
else if(node->tag() == "margin-left")
setMarginLeft(node->value<int>());
else if(node->tag() == "margin") {
std::string marginDesc = node->value();
std::vector<std::string> split;
boost::split(split, marginDesc, boost::is_any_of(std::string(" ")));
if(split.size() == 4) {
setMarginTop(Fw::safeCast<int>(split[0]));
setMarginRight(Fw::safeCast<int>(split[1]));
setMarginBottom(Fw::safeCast<int>(split[2]));
setMarginLeft(Fw::safeCast<int>(split[3]));
} else if(split.size() == 3) {
int marginTop = Fw::safeCast<int>(split[0]);
int marginHorizontal = Fw::safeCast<int>(split[1]);
int marginBottom = Fw::safeCast<int>(split[2]);
setMarginTop(marginTop);
setMarginRight(marginHorizontal);
setMarginBottom(marginBottom);
setMarginLeft(marginHorizontal);
} else if(split.size() == 2) {
int marginVertical = Fw::safeCast<int>(split[0]);
int marginHorizontal = Fw::safeCast<int>(split[1]);
setMarginTop(marginVertical);
setMarginRight(marginHorizontal);
setMarginBottom(marginVertical);
setMarginLeft(marginHorizontal);
} else if(split.size() == 1) {
int margin = Fw::safeCast<int>(split[0]);
setMarginTop(margin);
setMarginRight(margin);
setMarginBottom(margin);
setMarginLeft(margin);
}
}
else if(node->tag() == "padding-top")
setPaddingTop(node->value<int>());
else if(node->tag() == "padding-right")
setPaddingRight(node->value<int>());
else if(node->tag() == "padding-bottom")
setPaddingBottom(node->value<int>());
else if(node->tag() == "padding-left")
setPaddingLeft(node->value<int>());
else if(node->tag() == "padding") {
std::string paddingDesc = node->value();
std::vector<std::string> split;
boost::split(split, paddingDesc, boost::is_any_of(std::string(" ")));
if(split.size() == 4) {
setPaddingTop(Fw::safeCast<int>(split[0]));
setPaddingRight(Fw::safeCast<int>(split[1]));
setPaddingBottom(Fw::safeCast<int>(split[2]));
setPaddingLeft(Fw::safeCast<int>(split[3]));
} else if(split.size() == 3) {
int paddingTop = Fw::safeCast<int>(split[0]);
int paddingHorizontal = Fw::safeCast<int>(split[1]);
int paddingBottom = Fw::safeCast<int>(split[2]);
setPaddingTop(paddingTop);
setPaddingRight(paddingHorizontal);
setPaddingBottom(paddingBottom);
setPaddingLeft(paddingHorizontal);
} else if(split.size() == 2) {
int paddingVertical = Fw::safeCast<int>(split[0]);
int paddingHorizontal = Fw::safeCast<int>(split[1]);
setPaddingTop(paddingVertical);
setPaddingRight(paddingHorizontal);
setPaddingBottom(paddingVertical);
setPaddingLeft(paddingHorizontal);
} else if(split.size() == 1) {
int padding = Fw::safeCast<int>(split[0]);
setPaddingTop(padding);
setPaddingRight(padding);
setPaddingBottom(padding);
setPaddingLeft(padding);
}
}
// layouts
else if(node->tag() == "layout") {
std::string layoutType;
if(node->hasValue())
layoutType = node->value();
else
layoutType = node->valueAt<std::string>("type", "");
if(!layoutType.empty()) {
UILayoutPtr layout;
if(layoutType == "horizontalBox")
layout = UIHorizontalLayoutPtr(new UIHorizontalLayout(asUIWidget()));
else if(layoutType == "verticalBox")
layout = UIVerticalLayoutPtr(new UIVerticalLayout(asUIWidget()));
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else if(layoutType == "grid")
layout = UIGridLayoutPtr(new UIGridLayout(asUIWidget()));
else if(layoutType == "anchor")
layout = UIAnchorLayoutPtr(new UIAnchorLayout(asUIWidget()));
else
throw OTMLException(node, "cannot determine layout type");
setLayout(layout);
}
if(node->hasChildren())
m_layout->applyStyle(node);
}
// anchors
else if(boost::starts_with(node->tag(), "anchors.")) {
UIWidgetPtr parent = getParent();
if(!parent) {
if(m_firstOnStyle)
throw OTMLException(node, "cannot create anchor, there is no parent widget!");
else
continue;
}
UIAnchorLayoutPtr anchorLayout = parent->getLayout()->asUIAnchorLayout();
if(!anchorLayout)
throw OTMLException(node, "cannot create anchor, the parent widget doesn't use anchor layout!");
std::string what = node->tag().substr(8);
if(what == "fill") {
fill(node->value());
} else if(what == "centerIn") {
centerIn(node->value());
} else {
Fw::AnchorEdge anchoredEdge = Fw::translateAnchorEdge(what);
std::vector<std::string> split = Fw::split(node->value(), ".");
if(split.size() != 2)
throw OTMLException(node, "invalid anchor description");
std::string hookedWidgetId = split[0];
Fw::AnchorEdge hookedEdge = Fw::translateAnchorEdge(split[1]);
if(anchoredEdge == Fw::AnchorNone)
throw OTMLException(node, "invalid anchor edge");
if(hookedEdge == Fw::AnchorNone)
throw OTMLException(node, "invalid anchor target edge");
addAnchor(anchoredEdge, hookedWidgetId, hookedEdge);
}
// lua functions
} else if(boost::starts_with(node->tag(), "@")) {
// load once
if(m_firstOnStyle) {
std::string funcName = node->tag().substr(1);
std::string funcOrigin = "@" + node->source() + "[" + node->tag() + "]";
g_lua.loadFunction(node->value(), funcOrigin);
luaSetField(funcName);
}
// lua fields value
} else if(boost::starts_with(node->tag(), "&")) {
std::string fieldName = node->tag().substr(1);
std::string fieldOrigin = "@" + node->source() + "[" + node->tag() + "]";
g_lua.evaluateExpression(node->value(), fieldOrigin);
luaSetField(fieldName);
}
}
}
void UIWidget::drawBackground(const Rect& screenCoords)
{
if(m_backgroundColor.a() > 0) {
Rect drawRect = screenCoords;
drawRect.translate(m_backgroundRect.topLeft());
if(m_backgroundRect.isValid())
drawRect.resize(m_backgroundRect.size());
g_painter.setColor(m_backgroundColor);
g_painter.drawFilledRect(drawRect);
}
}
void UIWidget::drawBorder(const Rect& screenCoords)
{
// top
if(m_borderWidth.top > 0 && m_borderColor.top.a() > 0) {
g_painter.setColor(m_borderColor.top);
Rect borderRect(screenCoords.topLeft(), screenCoords.width(), m_borderWidth.top);
g_painter.drawFilledRect(borderRect);
}
// right
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if(m_borderWidth.right > 0 && m_borderColor.right.a() > 0) {
g_painter.setColor(m_borderColor.right);
Rect borderRect(screenCoords.topRight() - Point(m_borderWidth.right - 1, 0), m_borderWidth.right, screenCoords.height());
g_painter.drawFilledRect(borderRect);
}
// bottom
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if(m_borderWidth.bottom > 0 && m_borderColor.bottom.a() > 0) {
g_painter.setColor(m_borderColor.bottom);
Rect borderRect(screenCoords.bottomLeft() - Point(0, m_borderWidth.bottom - 1), screenCoords.width(), m_borderWidth.bottom);
g_painter.drawFilledRect(borderRect);
}
// left
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if(m_borderWidth.left > 0 && m_borderColor.left.a() > 0) {
g_painter.setColor(m_borderColor.left);
Rect borderRect(screenCoords.topLeft(), m_borderWidth.left, screenCoords.height());
g_painter.drawFilledRect(borderRect);
}
}
void UIWidget::drawIcon(const Rect& screenCoords)
{
if(m_icon && m_iconColor.a() > 0) {
Rect drawRect;
if(m_iconRect.isValid()) {
drawRect = screenCoords;
drawRect.translate(m_iconRect.topLeft());
drawRect.resize(m_iconRect.size());
} else {
drawRect.resize(m_icon->getSize());
drawRect.moveCenter(screenCoords.center());
}
g_painter.setColor(m_iconColor);
g_painter.drawTexturedRect(drawRect, m_icon);
}
}
void UIWidget::setIcon(const std::string& iconFile)
{
m_icon = g_textures.getTexture(iconFile);
}