tibia-client/CMakeLists.txt

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CMake
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CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(otclient)
SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake;${CMAKE_MODULE_PATH}")
# find needed packages
SET(Boost_USE_STATIC_LIBS ON)
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SET(Boost_USE_MULTITHREADED OFF)
FIND_PACKAGE(Boost COMPONENTS system signals REQUIRED)
FIND_PACKAGE(OpenGL REQUIRED)
FIND_PACKAGE(Lua51 REQUIRED)
FIND_PACKAGE(YamlCpp REQUIRED)
FIND_PACKAGE(PhysFS REQUIRED)
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FIND_PACKAGE(GMP REQUIRED)
# choose a default build type if not specified
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo)
ENDIF(NOT CMAKE_BUILD_TYPE)
MESSAGE(STATUS "BUILD TYPE: " ${CMAKE_BUILD_TYPE})
# setup compiler options
IF(CMAKE_COMPILER_IS_GNUCXX)
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SET(CMAKE_CXX_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable -Wno-unused-result -std=gnu++0x")
SET(CMAKE_CXX_FLAGS_DEBUG "-O1 -g -ggdb -fno-inline")
SET(CMAKE_CXX_FLAGS_RELEASE "-O2 -Wl,-s")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g")
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--as-needed")
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
INCLUDE_DIRECTORIES(
${Boost_INCLUDE_DIRS}
${LUA_INCLUDE_DIRS}
${YAMLCPP_INCLUDE_DIRS}
${PHYSFS_INCLUDE_DIRS}
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${GMP_INCLUDE_DIR}
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"${CMAKE_CURRENT_SOURCE_DIR}/src/framework")
LINK_DIRECTORIES(
${Boost_LIBRARY_DIRS}
${LUA_LIBRARY_DIRS}
${PHYSFS_LIBRARY_DIRS}
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${YAMLCPP_LIBRARY_DIRS})
# setup definitions
ADD_DEFINITIONS(-D_REENTRANT)
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ADD_DEFINITIONS(-D_DEBUG)
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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SET(SOURCES
# game sources
src/main.cpp
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# game net
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src/protocollogin.cpp
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# framework core
src/framework/core/dispatcher.cpp
src/framework/core/configs.cpp
src/framework/core/resources.cpp
src/framework/core/engine.cpp
src/framework/core/modules.cpp
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# framework script
src/framework/script/scriptable.cpp
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src/framework/script/luascript.cpp
src/framework/script/luafunctions.cpp
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# framework utilities
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src/framework/util/color.cpp
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src/framework/util/util.cpp
src/framework/util/logger.cpp
src/framework/util/rsa.cpp
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src/framework/util/apngloader.cpp
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# framework graphics
src/framework/graphics/image.cpp
src/framework/graphics/borderedimage.cpp
src/framework/graphics/framebuffer.cpp
src/framework/graphics/font.cpp
src/framework/graphics/fonts.cpp
src/framework/graphics/textureloader.cpp
src/framework/graphics/texture.cpp
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src/framework/graphics/animatedtexture.cpp
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src/framework/graphics/textures.cpp
src/framework/graphics/graphics.cpp
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src/framework/graphics/textarea.cpp
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# framework ui
src/framework/ui/uianchorlayout.cpp
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src/framework/ui/uielement.cpp
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src/framework/ui/uielementskin.cpp
src/framework/ui/uibuttonskin.cpp
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src/framework/ui/uilabelskin.cpp
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src/framework/ui/uicontainer.cpp
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src/framework/ui/uiskins.cpp
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src/framework/ui/uiloader.cpp
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src/framework/ui/uibutton.cpp
src/framework/ui/uilabel.cpp
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src/framework/ui/uiwindow.cpp
src/framework/ui/uiwindowskin.cpp
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src/framework/ui/uitextedit.cpp
src/framework/ui/uitexteditskin.cpp
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src/framework/ui/uicheckboxskin.cpp
src/framework/ui/uicheckbox.cpp
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# framework net
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src/framework/net/connection.cpp
src/framework/net/protocol.cpp
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)
IF(WIN32)
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SET(SOURCES ${SOURCES} src/framework/platform/win32platform.cpp)
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SET(ADDITIONAL_LIBRARIES ws2_32)
ADD_DEFINITIONS(-D_WIN32_WINNT=0x0501)
ELSE(WIN32)
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SET(SOURCES ${SOURCES} src/framework/platform/x11platform.cpp)
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SET(ADDITIONAL_LIBRARIES pthread GLU)
ENDIF(WIN32)
# target executable
ADD_EXECUTABLE(otclient ${SOURCES})
# target link libraries
TARGET_LINK_LIBRARIES(otclient
${Boost_LIBRARIES}
${OPENGL_LIBRARY}
${LUA_LIBRARIES}
${YAMLCPP_LIBRARY}
${PHYSFS_LIBRARY}
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${PNG_LIBRARY}
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${GMP_LIBRARIES}
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${ADDITIONAL_LIBRARIES})