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#ifndef BORDERIMAGE_H
#define BORDERIMAGE_H
#include "image.h"
class BorderImage : public Image
{
public:
BorderImage(TexturePtr texture,
const Rect& left,
const Rect& right,
const Rect& top,
const Rect& bottom,
const Rect& topLeft,
const Rect& topRight,
const Rect& bottomLeft,
const Rect& bottomRight,
const Rect& center);
static BorderImagePtr loadFromOTML(const OTMLNodePtr& borderImageNode);
void draw(const Rect& screenCoords);
Size getDefaultSize() const { return m_defaultSize; }
private:
Rect m_leftBorderTexCoords;
Rect m_rightBorderTexCoords;
Rect m_topBorderTexCoords;
Rect m_bottomBorderTexCoords;
Rect m_topLeftCornerTexCoords;
Rect m_topRightCornerTexCoords;
Rect m_bottomLeftCornerTexCoords;
Rect m_bottomRightCornerTexCoords;
Rect m_centerTexCoords;
Size m_bordersSize;
Size m_defaultSize;
};
#endif