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22 lines
446 B
22 lines
446 B
13 years ago
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#ifndef TEXTUREMANAGER_H
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#define TEXTUREMANAGER_H
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#include "texture.h"
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class TextureManager
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{
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public:
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/// Load a texture from file, if is already loaded, it will be retrieved from cache
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TexturePtr getTexture(const std::string& textureFile);
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/// Load a png textures
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static TexturePtr loadPNG(std::stringstream& file);
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private:
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std::map<std::string, TextureWeakPtr> m_textures;
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};
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extern TextureManager g_textures;
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#endif
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