tibia-client/src/framework/graphics/borderimage.cpp

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "borderimage.h"
#include "graphics.h"
#include "texture.h"
#include "texturemanager.h"
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#include <framework/otml/otml.h>
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BorderImage::BorderImage(TexturePtr texture,
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const Rect& left,
const Rect& right,
const Rect& top,
const Rect& bottom,
const Rect& topLeft,
const Rect& topRight,
const Rect& bottomLeft,
const Rect& bottomRight,
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const Rect& center)
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{
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m_texture = texture;
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m_leftBorderTexCoords = left;
m_rightBorderTexCoords = right;
m_topBorderTexCoords = top;
m_bottomBorderTexCoords = bottom;
m_topLeftCornerTexCoords = topLeft;
m_topRightCornerTexCoords = topRight;
m_bottomLeftCornerTexCoords = bottomLeft;
m_bottomRightCornerTexCoords = bottomRight;
m_centerTexCoords = center;
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m_bordersSize = Size(left.width() + right.width(),
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top.height() + bottom.height());
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m_defaultSize = Size(std::max(std::max(topLeft.width(), bottomLeft.width()), left.width()) +
std::max(std::max(topRight.width(), bottomRight.width()), right.width()) +
center.width(),
std::max(std::max(topLeft.height(), topRight.height()), top.height()) +
std::max(std::max(bottomLeft.height(), bottomRight.height()), bottom.height()) +
center.height());
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}
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BorderImagePtr BorderImage::loadFromOTML(const OTMLNodePtr& borderImageNode)
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{
Rect leftBorder;
Rect rightBorder;
Rect topBorder;
Rect bottomBorder;
Rect topLeftCorner;
Rect topRightCorner;
Rect bottomLeftCorner;
Rect bottomRightCorner;
Rect center;
Rect subRect;
int top, bottom, left, right, border;
Size size;
Point offset;
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// load texture
std::string source = borderImageNode->at("source")->value();
TexturePtr texture = g_textures.getTexture(source);
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// load basic border confs
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size = texture->getSize();
size = borderImageNode->valueAt("size", size);
offset = borderImageNode->valueAt("offset", offset);
border = borderImageNode->valueAt("border", 0);
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subRect = Rect(offset, size);
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// load border margins
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top = bottom = left = right = border;
top = borderImageNode->valueAt("border.top", top);
bottom = borderImageNode->valueAt("border.bottom", bottom);
left = borderImageNode->valueAt("border.left", left);
right = borderImageNode->valueAt("border.right", right);
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// calculates border coords
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leftBorder = Rect(subRect.left(), subRect.top() + top, left, subRect.height() - top - bottom);
rightBorder = Rect(subRect.right() - right + 1, subRect.top() + top, right, subRect.height() - top - bottom);
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topBorder = Rect(subRect.left() + left, subRect.top(), subRect.width() - right - left, top);
bottomBorder = Rect(subRect.left() + left, subRect.bottom() - bottom + 1, subRect.width() - right - left, bottom);
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topLeftCorner = Rect(subRect.left(), subRect.top(), left, top);
topRightCorner = Rect(subRect.right() - right + 1, subRect.top(), right, top);
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bottomLeftCorner = Rect(subRect.left(), subRect.bottom() - bottom + 1, left, bottom);
bottomRightCorner = Rect(subRect.right() - right + 1, subRect.bottom() - bottom + 1, right, bottom);
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center = Rect(subRect.left() + left, subRect.top() + top, subRect.width() - right - left, subRect.height() - top - bottom);
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// load individual border conf if supplied
/*
leftBorder = borderImageNode->valueAt("left border", leftBorder);
rightBorder = borderImageNode->valueAt("right border", rightBorder);
topBorder = borderImageNode->valueAt("top border", topBorder);
bottomBorder = borderImageNode->valueAt("bottom border", bottomBorder);
topLeftCorner = borderImageNode->valueAt("top left corner", topLeftCorner);
topRightCorner = borderImageNode->valueAt("top right corner", topRightCorner);
bottomLeftCorner = borderImageNode->valueAt("bottom left corner", bottomLeftCorner);
bottomRightCorner = borderImageNode->valueAt("bottom right corner", bottomRightCorner);
center = borderImageNode->valueAt("center", center);
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*/
return BorderImagePtr(new BorderImage(texture,
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leftBorder,
rightBorder,
topBorder,
bottomBorder,
topLeftCorner,
topRightCorner,
bottomLeftCorner,
bottomRightCorner,
center));
}
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void BorderImage::draw(const Rect& screenCoords)
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{
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//TODO: borderimage drawing could be optimized by caching the render into a texture
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Rect rectCoords;
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Size centerSize = screenCoords.size() - m_bordersSize;
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// first the center
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if(centerSize.area() > 0) {
rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width(),
screenCoords.top() + m_topBorderTexCoords.height(),
centerSize);
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g_painter.drawRepeatedTexturedRect(rectCoords, m_texture, m_centerTexCoords);
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}
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// top left corner
rectCoords = Rect(screenCoords.topLeft(),
m_topLeftCornerTexCoords.size());
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g_painter.drawTexturedRect(rectCoords, m_texture, m_topLeftCornerTexCoords);
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// top
rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width(),
screenCoords.topLeft().y,
centerSize.width(),
m_topBorderTexCoords.height());
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g_painter.drawRepeatedTexturedRect(rectCoords, m_texture, m_topBorderTexCoords);
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// top right corner
rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width() + centerSize.width(),
screenCoords.top(),
m_topRightCornerTexCoords.size());
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g_painter.drawTexturedRect(rectCoords, m_texture, m_topRightCornerTexCoords);
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// left
rectCoords = Rect(screenCoords.left(),
screenCoords.top() + m_topLeftCornerTexCoords.height(),
m_leftBorderTexCoords.width(),
centerSize.height());
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g_painter.drawRepeatedTexturedRect(rectCoords, m_texture, m_leftBorderTexCoords);
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// right
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rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width() + centerSize.width(),
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screenCoords.top() + m_topRightCornerTexCoords.height(),
m_rightBorderTexCoords.width(),
centerSize.height());
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g_painter.drawRepeatedTexturedRect(rectCoords, m_texture, m_rightBorderTexCoords);
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// bottom left corner
rectCoords = Rect(screenCoords.left(),
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screenCoords.top() + m_topLeftCornerTexCoords.height() + centerSize.height(),
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m_bottomLeftCornerTexCoords.size());
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g_painter.drawTexturedRect(rectCoords, m_texture, m_bottomLeftCornerTexCoords);
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// bottom
rectCoords = Rect(screenCoords.left() + m_bottomLeftCornerTexCoords.width(),
screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
centerSize.width(),
m_bottomBorderTexCoords.height());
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g_painter.drawRepeatedTexturedRect(rectCoords, m_texture, m_bottomBorderTexCoords);
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// bottom right corner
rectCoords = Rect(screenCoords.left() + m_bottomLeftCornerTexCoords.width() + centerSize.width(),
screenCoords.top() + m_topRightCornerTexCoords.height() + centerSize.height(),
m_bottomRightCornerTexCoords.size());
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g_painter.drawTexturedRect(rectCoords, m_texture, m_bottomRightCornerTexCoords);
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}