tibia-client/src/client/towns.cpp

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/*
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* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "towns.h"
TownManager g_towns;
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Town::Town(uint32 tid, const std::string& name, const Position& pos)
: m_id(tid), m_name(name)
{
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if(pos.isValid())
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m_pos = pos;
}
TownManager::TownManager()
{
m_nullTown = TownPtr(new Town);
}
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void TownManager::addTown(const TownPtr &town)
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{
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if(findTown(town->getId()) == m_towns.end())
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m_towns.push_back(town);
}
void TownManager::removeTown(uint32 townId)
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{
auto it = findTown(townId);
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if(it != m_towns.end())
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m_towns.erase(it);
}
const TownPtr& TownManager::getTown(uint32 townId)
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{
auto it = std::find_if(m_towns.begin(), m_towns.end(),
[=] (const TownPtr& town) -> bool { return town->getId() == townId; });
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if(it != m_towns.end())
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return *it;
return m_nullTown;
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}
const TownPtr& TownManager::getTownByName(std::string name)
{
auto it = std::find_if(m_towns.begin(), m_towns.end(),
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[=] (const TownPtr& town) -> bool { return town->getName() == name; } );
if(it != m_towns.end())
return *it;
return m_nullTown;
}
TownList::iterator TownManager::findTown(uint32 townId)
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{
return std::find_if(m_towns.begin(), m_towns.end(),
[=] (const TownPtr& town) -> bool { return town->getId() == townId; });
}
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void TownManager::sort()
{
m_towns.sort([] (const TownPtr& lhs, const TownPtr& rhs) { return lhs->getName() < rhs->getName(); });
}