tibia-client/src/framework/luascript/luaobject.h

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#ifndef LUAOBJECT_H
#define LUAOBJECT_H
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#include "declarations.h"
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/// LuaObject, all script-able classes have it as base
class LuaObject : public std::enable_shared_from_this<LuaObject>
{
public:
LuaObject();
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virtual ~LuaObject();
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/// Calls a function or table of functions stored in a lua field, results are pushed onto the stack,
/// if any lua error occurs, it will be reported to stdout and return 0 results
/// @return the number of results
template<typename... T>
int callLuaField(const std::string& field, const T&... args);
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template<typename R, typename... T>
R callLuaField(const std::string& field, const T&... args);
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/// Sets a field in this lua object
template<typename T>
void setLuaField(const std::string& key, const T& value);
/// Gets a field from this lua object
template<typename T>
T getLuaField(const std::string& key);
/// Release fields table reference
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void releaseLuaFieldsTable();
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/// Sets a field from this lua object, the value must be on the stack
void luaSetField(const std::string& key);
/// Gets a field from this lua object, the result is pushed onto the stack
void luaGetField(const std::string& key);
/// Returns the number of references of this object
/// @note each userdata of this object on lua counts as a reference
int getUseCount();
/// Returns the class name used in Lua
virtual std::string getLuaObjectName() const {
// this could later be cached for more performance
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return fw::demangle_name(typeid(*this).name());
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}
LuaObjectPtr asLuaObject() { return shared_from_this(); }
private:
int m_fieldsTableRef;
};
#include "luainterface.h"
template<typename... T>
int LuaObject::callLuaField(const std::string& field, const T&... args) {
if(m_fieldsTableRef != -1) {
// note that the field must be retrieved from this object lua value
// to force using the __index metamethod of it's metatable
// so cannot use LuaObject::getField here
// push field
g_lua.pushObject(asLuaObject());
g_lua.getField(field);
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if(!g_lua.isNil()) {
// the first argument is always this object (self)
g_lua.insert(-2);
g_lua.polymorphicPush(args...);
return g_lua.protectedCall(1 + sizeof...(args));
} else {
g_lua.pop(2);
}
}
return 0;
}
template<typename R, typename... T>
R LuaObject::callLuaField(const std::string& field, const T&... args) {
R result;
int rets = callLuaField(field, args...);
if(rets > 0) {
assert(rets == 1);
result = g_lua.polymorphicPop<R>();
} else
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result = R();
return result;
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}
template<typename T>
void LuaObject::setLuaField(const std::string& key, const T& value) {
g_lua.polymorphicPush(value);
luaSetField(key);
}
template<typename T>
T LuaObject::getLuaField(const std::string& key) {
luaGetField(key);
return g_lua.polymorphicPop<T>();
}
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#endif