2011-12-16 02:59:29 +01:00
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/*
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2012-01-02 17:58:37 +01:00
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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2011-12-16 02:59:29 +01:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PARTICLEAFFECTOR_H
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#define PARTICLEAFFECTOR_H
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#include "declarations.h"
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#include <framework/otml/otml.h>
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class ParticleAffector {
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public:
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2011-12-17 03:28:51 +01:00
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ParticleAffector();
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2012-03-20 16:17:10 +01:00
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void update(float elapsedTime);
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2011-12-17 03:28:51 +01:00
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virtual bool load(const OTMLNodePtr& node);
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2012-03-20 16:17:10 +01:00
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virtual void updateParticle(const ParticlePtr&, float) {}
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2011-12-17 03:28:51 +01:00
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bool hasFinished() { return m_finished; }
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protected:
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bool m_finished, m_active;
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float m_delay, m_duration;
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2012-03-20 16:17:10 +01:00
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float m_elapsedTime;
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2011-12-16 02:59:29 +01:00
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};
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2011-12-16 03:48:10 +01:00
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class GravityAffector : public ParticleAffector {
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2011-12-16 02:59:29 +01:00
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public:
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2011-12-16 03:48:10 +01:00
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bool load(const OTMLNodePtr& node);
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2012-03-20 16:17:10 +01:00
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void updateParticle(const ParticlePtr& particle, float elapsedTime);
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2011-12-16 02:59:29 +01:00
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2011-12-16 03:48:10 +01:00
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private:
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float m_angle, m_gravity;
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2011-12-16 02:59:29 +01:00
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};
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2011-12-16 03:48:10 +01:00
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class AttractionAffector : public ParticleAffector {
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2011-12-16 02:59:29 +01:00
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public:
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bool load(const OTMLNodePtr& node);
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2012-03-20 16:17:10 +01:00
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void updateParticle(const ParticlePtr& particle, float elapsedTime);
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2011-12-16 02:59:29 +01:00
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private:
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2012-01-30 01:00:12 +01:00
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Point m_position;
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2011-12-16 07:24:04 +01:00
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float m_acceleration, m_reduction;
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2011-12-19 04:24:35 +01:00
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bool m_repelish;
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2011-12-16 02:59:29 +01:00
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};
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#endif
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