76 lines
2.6 KiB
Lua
76 lines
2.6 KiB
Lua
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SkullNone = 0
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SkullYellow = 1
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SkullGreen = 2
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SkullWhite = 3
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SkullRed = 4
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SkullBlack = 5
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SkullOrange = 6
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ShieldNone = 0
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ShieldWhiteYellow = 1
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ShieldWhiteBlue = 2
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ShieldBlue = 3
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ShieldYellow = 4
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ShieldBlueSharedExp = 5
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ShieldYellowSharedExp = 6
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ShieldBlueNoSharedExpBlink = 7
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ShieldYellowNoSharedExpBlink = 8
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ShieldBlueNoSharedExp = 9
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ShieldYellowNoSharedExp = 10
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EmblemNone = 0
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EmblemGreen = 1
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EmblemRed = 2
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EmblemBlue = 3
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function Creature:onSkullChange(skullId)
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if skullId == SkullYellow then
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self:setSkullTexture(resolvepath('images/skull_yellow.png'))
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elseif skullId == SkullGreen then
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self:setSkullTexture(resolvepath('images/skull_green.png'))
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elseif skullId == SkullWhite then
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self:setSkullTexture(resolvepath('images/skull_white.png'))
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elseif skullId == SkullRed then
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self:setSkullTexture(resolvepath('images/skull_red.png'))
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elseif skullId == SkullBlack then
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self:setSkullTexture(resolvepath('images/skull_black.png'))
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elseif skullId == SkullOrange then
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self:setSkullTexture(resolvepath('images/skull_orange.png'))
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end
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end
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function Creature:onShieldChange(shieldId)
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if shieldId == ShieldWhiteYellow then
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self:setShieldTexture(resolvepath('images/shield_yellow_white.png'))
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elseif shieldId == ShieldWhiteBlue then
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self:setShieldTexture(resolvepath('images/shield_blue_white.png'))
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elseif shieldId == ShieldBlue then
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self:setShieldTexture(resolvepath('images/shield_blue.png'))
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elseif shieldId == ShieldYellow then
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self:setShieldTexture(resolvepath('images/shield_yellow.png'))
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elseif shieldId == ShieldBlueSharedExp then
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self:setShieldTexture(resolvepath('images/shield_blue_shared.png'))
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elseif shieldId == ShieldYellowSharedExp then
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self:setSkullTexture(resolvepath('images/shield_yellow_shared.png'))
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elseif shieldId == ShieldBlueNoSharedExpBlink then
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self:setSkullTexture(resolvepath('images/shield_blue_not_shared.png'))
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elseif shieldId == ShieldYellowNoSharedExpBlink then
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self:setSkullTexture(resolvepath('images/shield_yellow_not_shared.png'))
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elseif shieldId == ShieldBlueNoSharedExp then
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self:setSkullTexture(resolvepath('images/shield_blue_not_shared.png'))
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elseif shieldId == ShieldYellowNoSharedExp then
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self:setSkullTexture(resolvepath('images/shield_yellow_not_shared.png'))
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end
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end
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function Creature:onEmblemChange(emblemId)
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if emblemId == EmblemGreen then
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self:setEmblemTexture(resolvepath('images/emblem_green.png'))
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elseif emblemId == EmblemRed then
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self:setEmblemTexture(resolvepath('images/emblem_red.png'))
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elseif emblemId == EmblemBlue then
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self:setEmblemTexture(resolvepath('images/emblem_blue.png'))
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end
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end
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