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function UIMap:onMouseRelease(mousePos, mouseButton)
local tile = self:getTile(mousePos)
if not tile then return false end
local keyboardModifiers = g_window.getKeyboardModifiers()
if not Options.classicControl then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- auto walk
return true
elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
Game.createThingMenu(mousePos, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature())
return true
elseif keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseRightButton or mouseButton == MouseLeftButton) then
Game.look(tile:getTopLookThing())
return true
elseif keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseRightButton or mouseButton == MouseLeftButton) then
Game.use(tile:getTopUseThing())
return true
elseif keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseRightButton or mouseButton == MouseLeftButton) then
Game.attack(tile:getTopCreature())
return true
end
end
return false
end