2010-11-21 22:48:58 +01:00
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-04-06 21:46:58 +02:00
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#include "font.h"
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2011-04-07 02:58:36 +02:00
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#include "resources.h"
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#include "textures.h"
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#include "graphics.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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Font::Font() :
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m_lineHeight(14),
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m_cursorSize(14),
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m_color(Color::white)
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{
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bzero(m_glyphWidths, sizeof(m_glyphWidths));
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}
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2010-11-21 22:48:58 +01:00
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2011-04-06 21:46:58 +02:00
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bool Font::load(const std::string& file)
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2010-11-21 22:48:58 +01:00
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{
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2011-04-07 02:58:36 +02:00
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if(!g_resources.fileExists(file)) {
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error("Font file %s does not exists", file.c_str());
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return false;
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}
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std::string fileContents = g_resources.loadTextFile(file);
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if(!fileContents.size()) {
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error("Empty font file \"%s", file.c_str());
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return false;
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}
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std::istringstream fin(fileContents);
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std::string textureName;
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try {
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YAML::Parser parser(fin);
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YAML::Node doc;
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parser.GetNextDocument(doc);
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doc["name"] >> m_name;
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doc["line height"] >> m_lineHeight;
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doc["cursor size"] >> m_cursorSize;
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doc["color"] >> m_color;
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doc["first glyph"] >> m_firstGlyph;
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doc["image"] >> textureName;
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doc["image glyph size"] >> m_glyphSize;
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const YAML::Node& widthsNode = doc["widths"];
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for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
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int id, width;
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it.first() >> id;
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it.second() >> width;
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m_glyphWidths[id] = width;
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}
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} catch (YAML::ParserException& e) {
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error("Malformed font file \"%s\"", file.c_str());
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return false;
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}
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m_texture = g_textures.get("fonts/" + textureName);
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m_numHorizontalGlyphs = m_texture->getSize().width() / m_glyphSize.width();
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m_numVerticalGlyphs = m_texture->getSize().height() / m_glyphSize.height();
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if(!m_texture) {
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error("Failed to load image for font \"%s\"", file.c_str());
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return false;
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}
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return true;
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}
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void Font::renderText(const Point& pos, const std::string& text)
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{
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// bind font texture
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glBindTexture(GL_TEXTURE_2D, m_texture->getTextureId());
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// set font color
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glColor4ubv(m_color.rgbaPtr());
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// begin render
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glBegin(GL_QUADS);
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Point currentPos = pos;
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const Size& screenSize = g_graphics.getScreenSize();
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int textLenght = text.length();
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for(int i = 0; i < textLenght; ++i) {
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int c = (int)text[i];
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// check if is visible
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if(currentPos.x >= screenSize.width())
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continue;
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if(currentPos.y >= screenSize.height())
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break;
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// new line
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if(c == '\n') {
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currentPos.y += m_lineHeight;
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currentPos.x = pos.x;
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}
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// text eof
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else if(c == '\0') {
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break;
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}
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// normal glyph
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else if(c >= 32 && c <= 255) {
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currentPos.x += renderGlyph(currentPos, c);
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}
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}
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// end font render
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glEnd();
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}
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int Font::renderGlyph(const Point& pos, int glyph)
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{
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// get glyph width
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int glyphWidth = m_glyphWidths[glyph];
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// calculate glyph coords on texture font
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const Size& textureSize = m_texture->getSize();
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int glyphTexCoordX = ((glyph - m_firstGlyph) % m_numHorizontalGlyphs) * m_glyphSize.width();
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int glyphTexCoordY = ((glyph - m_firstGlyph) / m_numVerticalGlyphs) * m_glyphSize.height();
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float textureRight = (float)(glyphTexCoordX + glyphWidth) / textureSize.width();
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float textureBottom = (float)(glyphTexCoordY + m_glyphSize.height()) / textureSize.height();
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float textureTop = (float)(glyphTexCoordY) / textureSize.height();
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float textureLeft = (float)(glyphTexCoordX) / textureSize.width();
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// calculate glyph coords on screen
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int right = pos.x + glyphWidth;
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int bottom = pos.y + m_glyphSize.height();
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int top = pos.y;
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int left = pos.x;
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// render glyph
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glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
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glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
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glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
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glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
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return glyphWidth;
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2011-04-06 21:46:58 +02:00
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}
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