2011-08-30 17:12:57 +02:00
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require 'textmessage'
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2011-09-02 06:29:00 +02:00
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require 'vip'
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2011-08-30 17:12:57 +02:00
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2011-08-29 16:14:21 +02:00
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-- private functions
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local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers)
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if keyboardModifiers == KeyboardCtrlModifier then
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if keyCode == KeyG then
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CharacterList.show()
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return true
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2011-08-29 21:35:58 +02:00
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elseif keyCode == KeyQ then
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2011-08-30 01:20:30 +02:00
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Game.logout(false)
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2011-08-29 21:35:58 +02:00
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return true
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2011-08-29 16:14:21 +02:00
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end
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end
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return false
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end
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local function createMainInterface()
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2011-08-30 17:12:57 +02:00
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Game.gameUi = loadUI('/game/ui/gameinterface.otui', UI.root)
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Game.gameMapUi = Game.gameUi:getChildById('gameMap')
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Game.gameUi.onKeyPress = onGameKeyPress
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2011-09-02 06:29:00 +02:00
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2011-09-04 19:21:42 +02:00
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createTextInterface()
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2011-09-02 06:29:00 +02:00
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createVipWindow()
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2011-08-29 05:44:02 +02:00
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end
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2011-08-29 16:14:21 +02:00
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local function destroyMainInterface()
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2011-08-31 01:39:14 +02:00
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if Game.gameUi then
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2011-08-30 17:12:57 +02:00
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Game.gameUi:destroy()
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Game.gameUi = nil
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2011-08-29 16:14:21 +02:00
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end
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end
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2011-08-29 20:38:01 +02:00
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-- public functions
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2011-08-29 16:14:21 +02:00
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function Game.onLogin()
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MainMenu.hide()
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CharacterList.destroyLoadBox()
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createMainInterface()
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2011-08-29 05:44:02 +02:00
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end
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2011-08-30 01:20:30 +02:00
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function Game.onLoginError(message)
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CharacterList.destroyLoadBox()
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local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
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errorBox.onOk = CharacterList.show
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end
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2011-08-29 20:38:01 +02:00
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function Game.onConnectionError(message)
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CharacterList.destroyLoadBox()
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local errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
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errorBox.onOk = CharacterList.show
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end
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2011-08-29 05:44:02 +02:00
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function Game.onLogout()
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2011-08-29 16:14:21 +02:00
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MainMenu.show()
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2011-08-30 01:20:30 +02:00
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CharacterList.show()
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2011-08-29 16:14:21 +02:00
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destroyMainInterface()
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2011-08-29 05:44:02 +02:00
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end
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