tibia-client/src/otclient/core/missile.cpp

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "missile.h"
#include "thingstype.h"
#include "map.h"
#include "tile.h"
#include <framework/core/clock.h>
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#include <framework/core/eventdispatcher.h>
Missile::Missile() : Thing()
{
m_startTicks = 0;
}
void Missile::draw(const Point& p)
{
float time = (g_clock.ticks() - m_startTicks) / m_duration;
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internalDraw(p + Point(m_positionDelta.x * time, m_positionDelta.y * time), 0);
}
void Missile::setPath(const Position& fromPosition, const Position& toPosition)
{
m_position = fromPosition;
m_positionDelta = toPosition - fromPosition;
if(m_positionDelta.x == 0 && m_positionDelta.y == 0) {
m_xPattern = 1;
m_yPattern = 1;
}
else if(m_positionDelta.x == 0) {
m_xPattern = 1;
if(m_positionDelta.y < 0) {
m_yPattern = 0;
}
else if(m_positionDelta.y > 0) {
m_yPattern = 2;
}
}
else if(m_positionDelta.y == 0) {
m_yPattern = 1;
if(m_positionDelta.x < 0) {
m_xPattern = 0;
}
else if(m_positionDelta.x > 0) {
m_xPattern = 2;
}
}
else {
float angle = std::atan2(m_positionDelta.y * -1, m_positionDelta.x) * 180.0 / 3.141592;
if(angle < 0)
angle += 360;
if(angle >= 360 - 22.5 || angle < 0 + 22.5) {
m_xPattern = 2;
m_yPattern = 1;
}
else if(angle >= 45 - 22.5 && angle < 45 + 22.5) {
m_xPattern = 2;
m_yPattern = 0;
}
else if(angle >= 90 - 22.5 && angle < 90 + 22.5) {
m_xPattern = 1;
m_yPattern = 0;
}
else if(angle >= 135 - 22.5 && angle < 135 + 22.5) {
m_xPattern = 0;
m_yPattern = 0;
}
else if(angle >= 180 - 22.5 && angle < 180 + 22.5) {
m_xPattern = 0;
m_yPattern = 1;
}
else if(angle >= 225 - 22.5 && angle < 225 + 22.5) {
m_xPattern = 0;
m_yPattern = 2;
}
else if(angle >= 270 - 22.5 && angle < 270 + 22.5) {
m_xPattern = 1;
m_yPattern = 2;
}
else if(angle >= 315 - 22.5 && angle < 315 + 22.5) {
m_xPattern = 2;
m_yPattern = 2;
}
}
m_duration = 150 * std::sqrt(Point(m_positionDelta.x, m_positionDelta.y).length());
m_positionDelta.x *= 32;
m_positionDelta.y *= 32;
m_startTicks = g_clock.ticks();
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// schedule removal
auto self = asMissile();
g_dispatcher.scheduleEvent([self]() {
g_map.removeThing(self);
}, m_duration);
}
const ThingType& Missile::getType()
{
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return g_thingsType.getThingType(m_id, ThingsType::Missile);
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}