43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
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HealthMana = {}
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-- private variables
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local healthManaPanel = nil
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-- public functions
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function HealthMana.create()
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healthManaPanel = loadUI("/health_mana/health_mana.otui", Game.gameRightPanel)
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local healthLabel = UILabel.create()
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healthManaPanel:addChild(healthLabel)
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healthLabel:setId('healthLabel')
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healthLabel:setStyle('HealthLabel')
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healthLabel:setText('0 / 0')
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local manaLabel = UILabel.create()
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healthManaPanel:addChild(manaLabel)
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manaLabel:setId('manaLabel')
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manaLabel:setStyle('ManaLabel')
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manaLabel:setText('0 / 0')
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healthManaPanel:setHeight(healthLabel:getHeight() + manaLabel:getHeight())
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end
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function HealthMana.destroy()
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healthManaPanel:destroy()
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healthManaPanel = nil
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end
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-- hooked events
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function Game.onHealthChange(health, maxHealth)
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local label = healthManaPanel:getChildById('healthLabel')
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label:setText(health .. ' / ' .. maxHealth)
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end
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function Game.onManaChange(mana, maxMana)
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local label = healthManaPanel:getChildById('manaLabel')
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label:setText(mana .. ' / ' .. maxMana)
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end
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connect(Game, { onLogin = HealthMana.create,
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onLogout = HealthMana.destroy })
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