tibia-client/src/framework/graphics/texture.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef TEXTURE_H
#define TEXTURE_H
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#include "declarations.h"
class Texture : public stdext::shared_object
{
public:
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Texture();
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Texture(const Size& size);
Texture(const ImagePtr& image, bool buildMipmaps = false);
virtual ~Texture();
void bind();
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void copyFromScreen(const Rect& screenRect);
bool buildHardwareMipmaps();
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void setSmooth(bool smooth);
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void setRepeat(bool repeat);
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void setUpsideDown(bool upsideDown);
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uint getId() { return m_id; }
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int getWidth() { return m_size.width(); }
int getHeight() { return m_size.height(); }
const Size& getSize() { return m_size; }
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const Size& getGlSize() { return m_glSize; }
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const Matrix3& getTransformMatrix() { return m_transformMatrix; }
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bool isEmpty() { return m_id == 0; }
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bool hasRepeat() { return m_repeat; }
bool hasMipmaps() { return m_hasMipmaps; }
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protected:
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void createTexture();
bool setupSize(const Size& size, bool forcePowerOfTwo = false);
void setupWrap();
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void setupFilters();
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void setupTranformMatrix();
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void setupPixels(int level, const Size& size, uchar *pixels, int channels = 4);
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uint m_id;
Size m_size;
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Size m_glSize;
Matrix3 m_transformMatrix;
stdext::boolean<false> m_hasMipmaps;
stdext::boolean<false> m_smooth;
stdext::boolean<false> m_upsideDown;
stdext::boolean<false> m_repeat;
};
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#endif