tibia-client/src/framework/graphics/fontmanager.cpp

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2011-08-14 04:09:11 +02:00
#include "fontmanager.h"
#include <core/resourcemanager.h>
#include <otml/otml.h>
FontManager g_fonts;
void FontManager::releaseFonts()
{
m_defaultFont.reset();
m_fonts.clear();
}
bool FontManager::importFont(std::string fontFile)
{
try {
if(!boost::ends_with(fontFile, ".otfont"))
fontFile += ".otfont";
OTMLDocumentPtr doc = OTMLDocument::parse(fontFile);
OTMLNodePtr fontNode = doc->at("Font");
std::string name = fontNode->readAt<std::string>("name");
if(fontExists(name))
throw OTMLException(fontNode, "a font with the same name is already imported, did you duplicate font names?");
FontPtr font(new Font(name));
font->load(fontNode);
m_fonts.push_back(font);
// set as default if needed
if(!m_defaultFont)
m_defaultFont = font;
return true;
} catch(std::exception& e) {
logError("ERROR: could not load font '", fontFile, "': ", e.what());
return false;
}
}
bool FontManager::fontExists(const std::string& fontName)
{
for(const FontPtr& font : m_fonts) {
if(font->getName() == fontName)
return true;
}
return false;
}
FontPtr FontManager::getFont(const std::string& fontName)
{
// find font by name
for(const FontPtr& font : m_fonts) {
if(font->getName() == fontName)
return font;
}
// when not found, fallback to default font
return getDefaultFont();
}
FontPtr FontManager::getDefaultFont()
{
// default font should always exists, otherwise the app may crash
if(!m_defaultFont)
throw std::runtime_error("no default font to display, cannot continue to run");
return m_defaultFont;
}