67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
|
#include "tile.h"
|
||
|
#include "item.h"
|
||
|
#include "tibiadat.h"
|
||
|
|
||
|
Tile::Tile()
|
||
|
{
|
||
|
m_ground = NULL;
|
||
|
}
|
||
|
|
||
|
void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
||
|
{
|
||
|
if(!thing)
|
||
|
return;
|
||
|
|
||
|
ThingAttributes *thingAttributes = thing->getAttributes();
|
||
|
if(thingAttributes) {
|
||
|
if(thing->getType() == Thing::TYPE_ITEM) {
|
||
|
if(thingAttributes->group == THING_GROUP_GROUND)
|
||
|
m_ground = thing;
|
||
|
else {
|
||
|
if(thingAttributes->alwaysOnTop)
|
||
|
m_itemsTop.push_back(thing);
|
||
|
else
|
||
|
m_itemsBot.push_back(thing);
|
||
|
}
|
||
|
}
|
||
|
else if(thing->getType() == Thing::TYPE_CREATURE) {
|
||
|
m_creatures.push_back(thing);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void Tile::draw(int x, int y)
|
||
|
{
|
||
|
if(m_ground)
|
||
|
m_ground->draw(x, y);
|
||
|
|
||
|
for(auto it = m_itemsTop.begin(), end = m_itemsTop.end(); it != end; ++it)
|
||
|
(*it)->draw(x, y);
|
||
|
|
||
|
for(auto it = m_creatures.begin(), end = m_creatures.end(); it != end; ++it)
|
||
|
(*it)->draw(x, y);
|
||
|
|
||
|
for(auto it = m_itemsBot.begin(), end = m_itemsBot.end(); it != end; ++it)
|
||
|
(*it)->draw(x, y);
|
||
|
|
||
|
}
|
||
|
|
||
|
bool Tile::hasGround()
|
||
|
{
|
||
|
return m_ground != 0;
|
||
|
}
|
||
|
|
||
|
int Tile::getStackSize()
|
||
|
{
|
||
|
int ret = 0;
|
||
|
if(m_ground)
|
||
|
ret++;
|
||
|
|
||
|
ret += m_itemsBot.size();
|
||
|
ret += m_creatures.size();
|
||
|
ret += m_itemsTop.size();
|
||
|
|
||
|
return ret;
|
||
|
}
|