tibia-client/modules/corelib/ui/effects.lua

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-- @docclass
g_effects = {}
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function g_effects.fadeIn(widget, time, elapsed)
if not elapsed then elapsed = 0 end
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if not time then time = 300 end
widget:setOpacity(math.min(elapsed/time, 1))
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removeEvent(widget.fadeEvent)
if elapsed < time then
removeEvent(widget.fadeEvent)
widget.fadeEvent = scheduleEvent(function()
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g_effects.fadeIn(widget, time, elapsed + 30)
end, 30)
else
widget.fadeEvent = nil
end
end
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function g_effects.fadeOut(widget, time, elapsed)
if not elapsed then elapsed = 0 end
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if not time then time = 300 end
elapsed = math.max((1 - widget:getOpacity()) * time, elapsed)
removeEvent(widget.fadeEvent)
widget:setOpacity(math.max((time - elapsed)/time, 0))
if elapsed < time then
widget.fadeEvent = scheduleEvent(function()
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g_effects.fadeOut(widget, time, elapsed + 30)
end, 30)
else
widget.fadeEvent = nil
end
end
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function g_effects.cancelFade(widget)
removeEvent(widget.fadeEvent)
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widget.fadeEvent = nil
end
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function g_effects.startBlink(widget, duration, interval, clickCancel)
duration = duration or 0 -- until stop is called
interval = interval or 500
clickCancel = clickCancel or true
removeEvent(widget.blinkEvent)
removeEvent(widget.blinkStopEvent)
widget.blinkEvent = cycleEvent(function()
widget:setOn(not widget:isOn())
end, interval)
if duration > 0 then
widget.blinkStopEvent = scheduleEvent(function()
g_effects.stopBlink(widget)
end, duration)
end
connect(widget, { onClick = g_effects.stopBlink })
end
function g_effects.stopBlink(widget)
disconnect(widget, { onClick = g_effects.stopBlink })
removeEvent(widget.blinkEvent)
removeEvent(widget.blinkStopEvent)
widget.blinkEvent = nil
widget.blinkStopEvent = nil
widget:setOn(false)
end