tibia-client/src/framework/core/platform.h

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#ifndef PLATFORM_H
#define PLATFORM_H
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#include <global.h>
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class Platform
{
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public:
static void init(const char *appName);
static void terminate();
/// Poll platform input/window events
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static void poll();
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/// Get current time in milliseconds since init
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static int getTicks();
/// Sleep in current thread
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static void sleep(ulong miliseconds);
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static bool createWindow(int x, int y, int width, int height, int minWidth, int minHeight, bool maximized);
static void destroyWindow();
static void showWindow();
static void setWindowTitle(const char *title);
static bool isWindowFocused();
static bool isWindowVisible();
static int getWindowX();
static int getWindowY();
static int getWindowWidth();
static int getWindowHeight();
static bool isWindowMaximized();
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static int getDisplayHeight();
static int getDisplayWidth();
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/// Get GL extension function address
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static void *getExtensionProcAddress(const char *ext);
/// Check if GL extension is supported
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static bool isExtensionSupported(const char *ext);
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static const char *getClipboardText();
static void setClipboardText(const char *text);
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static void hideMouseCursor();
static void showMouseCursor();
/// Enable/disable vertical synchronization
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static void setVsync(bool enable = true);
/// Swap GL buffers
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static void swapBuffers();
/// Get the app user directory, the place to save files configurations files
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static std::string getAppUserDir();
};
#endif // PLATFORM_H