2013-01-16 19:53:23 +01:00
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/*
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2017-01-13 11:47:07 +01:00
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* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
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2013-01-16 19:53:23 +01:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef SHOUNDCHANNEL_H
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#define SHOUNDCHANNEL_H
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#include "soundsource.h"
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// @bindclass
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class SoundChannel : public LuaObject
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{
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public:
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SoundChannel(int id) : m_id(id), m_gain(1) { }
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SoundSourcePtr play(const std::string& filename, float fadetime = 0, float gain = 1.0f);
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void stop(float fadetime = 0);
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void enqueue(const std::string& filename, float fadetime = 0, float gain = 1.0f);
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void enable() { setEnabled(true); }
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void disable() { setEnabled(false); }
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void setGain(float gain);
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float getGain() { return m_gain; }
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void setEnabled(bool enable);
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bool isEnabled() { return m_enabled; }
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int getId() { return m_id; }
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protected:
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void update();
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friend class SoundManager;
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private:
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struct QueueEntry {
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std::string filename;
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float fadetime;
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float gain;
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};
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std::deque<QueueEntry> m_queue;
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SoundSourcePtr m_currentSource;
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stdext::boolean<true> m_enabled;
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int m_id;
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float m_gain;
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};
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#endif
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