208 lines
5.3 KiB
C++
208 lines
5.3 KiB
C++
|
/*
|
||
|
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
* of this software and associated documentation files (the "Software"), to deal
|
||
|
* in the Software without restriction, including without limitation the rights
|
||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
* copies of the Software, and to permit persons to whom the Software is
|
||
|
* furnished to do so, subject to the following conditions:
|
||
|
*
|
||
|
* The above copyright notice and this permission notice shall be included in
|
||
|
* all copies or substantial portions of the Software.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
* THE SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#include "application.h"
|
||
|
#include <framework/core/clock.h>
|
||
|
#include <framework/core/resourcemanager.h>
|
||
|
#include <framework/core/modulemanager.h>
|
||
|
#include <framework/core/eventdispatcher.h>
|
||
|
#include <framework/core/configmanager.h>
|
||
|
#include <framework/net/connection.h>
|
||
|
#include <framework/platform/platformwindow.h>
|
||
|
#include <framework/ui/uimanager.h>
|
||
|
#include <framework/ui/uiwidget.h>
|
||
|
#include <framework/graphics/graphics.h>
|
||
|
#include <framework/luascript/luainterface.h>
|
||
|
|
||
|
void exitSignalHandler(int sig)
|
||
|
{
|
||
|
static bool signaled = false;
|
||
|
switch(sig) {
|
||
|
case SIGTERM:
|
||
|
case SIGINT:
|
||
|
if(!signaled) {
|
||
|
signaled = true;
|
||
|
g_dispatcher.addEvent(std::bind(&Application::close, &g_app));
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Application::init(const std::string& appName, const std::vector<std::string>& args)
|
||
|
{
|
||
|
logInfo("Starting application...");
|
||
|
|
||
|
m_pollCycleDelay = POLL_CYCLE_DELAY;
|
||
|
m_appName = appName;
|
||
|
|
||
|
// capture exit signals
|
||
|
signal(SIGTERM, exitSignalHandler);
|
||
|
signal(SIGINT, exitSignalHandler);
|
||
|
|
||
|
// initialize lua
|
||
|
g_lua.init();
|
||
|
registerLuaFunctions();
|
||
|
|
||
|
// initialize resources
|
||
|
g_resources.init(args[0].c_str());
|
||
|
|
||
|
// loads user configuration
|
||
|
if(!g_configs.load("config.otml"))
|
||
|
logInfo("Using default configurations.");
|
||
|
|
||
|
// initialize the ui
|
||
|
g_ui.init();
|
||
|
|
||
|
// setup platform window
|
||
|
g_window.init();
|
||
|
g_window.setOnResize(std::bind(&Application::resize, this, _1));
|
||
|
g_window.setOnInputEvent(std::bind(&Application::inputEvent, this, _1));
|
||
|
g_window.setOnClose(std::bind(&Application::close, this));
|
||
|
|
||
|
// initialize graphics
|
||
|
g_graphics.init();
|
||
|
|
||
|
// fire first resize
|
||
|
resize(g_window.getSize());
|
||
|
|
||
|
// auto load lua modules
|
||
|
g_modules.discoverAndLoadModules();
|
||
|
}
|
||
|
|
||
|
|
||
|
void Application::terminate()
|
||
|
{
|
||
|
// hide the window because there is no render anymore
|
||
|
g_window.hide();
|
||
|
|
||
|
// run modules unload events
|
||
|
g_modules.unloadModules();
|
||
|
|
||
|
// release remaining lua object references
|
||
|
g_lua.collectGarbage();
|
||
|
|
||
|
// poll remaining events
|
||
|
poll();
|
||
|
|
||
|
// terminate ui
|
||
|
g_ui.terminate();
|
||
|
|
||
|
// terminate network
|
||
|
Connection::terminate();
|
||
|
|
||
|
// flush remaining dispatcher events
|
||
|
g_dispatcher.flush();
|
||
|
|
||
|
// terminate graphics
|
||
|
g_graphics.terminate();
|
||
|
|
||
|
// save configurations
|
||
|
g_configs.save();
|
||
|
|
||
|
// release resources
|
||
|
g_resources.terminate();
|
||
|
|
||
|
// terminate script environment
|
||
|
g_lua.terminate();
|
||
|
|
||
|
// release platform window
|
||
|
g_window.terminate();
|
||
|
|
||
|
logInfo("Application ended successfully.");
|
||
|
}
|
||
|
|
||
|
void Application::run()
|
||
|
{
|
||
|
ticks_t lastPollTicks = g_clock.updateTicks();
|
||
|
m_stopping = false;
|
||
|
m_running = true;
|
||
|
|
||
|
// run the first poll
|
||
|
poll();
|
||
|
|
||
|
if(g_ui.getRootWidget()->getChildCount() == 0) {
|
||
|
logError("There is no root widgets to display, the app will close");
|
||
|
m_stopping = true;
|
||
|
}
|
||
|
|
||
|
while(!m_stopping) {
|
||
|
g_clock.updateTicks();
|
||
|
|
||
|
// poll events every POLL_CYCLE_DELAY
|
||
|
// this delay exists to avoid massive polling thus increasing framerate
|
||
|
if(g_clock.ticksElapsed(lastPollTicks) >= m_pollCycleDelay) {
|
||
|
poll();
|
||
|
lastPollTicks = g_clock.ticks();
|
||
|
}
|
||
|
|
||
|
if(g_window.isVisible()) {
|
||
|
g_graphics.beginRender();
|
||
|
render();
|
||
|
g_graphics.endRender();
|
||
|
|
||
|
// update screen pixels
|
||
|
g_window.swapBuffers();
|
||
|
} else {
|
||
|
// sleeps until next poll to avoid massive cpu usage
|
||
|
g_clock.sleep(POLL_CYCLE_DELAY+1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_stopping = false;
|
||
|
m_running = false;
|
||
|
}
|
||
|
|
||
|
void Application::exit()
|
||
|
{
|
||
|
logInfo("Exiting application..");
|
||
|
m_stopping = true;
|
||
|
}
|
||
|
|
||
|
void Application::poll()
|
||
|
{
|
||
|
// poll input events
|
||
|
g_window.poll();
|
||
|
|
||
|
// poll network events
|
||
|
Connection::poll();
|
||
|
|
||
|
// poll application genareted events
|
||
|
g_dispatcher.poll();
|
||
|
}
|
||
|
|
||
|
void Application::render()
|
||
|
{
|
||
|
// everything is rendered by UI components
|
||
|
g_ui.render();
|
||
|
}
|
||
|
|
||
|
void Application::resize(const Size& size)
|
||
|
{
|
||
|
g_graphics.resize(size);
|
||
|
g_ui.resize(size);
|
||
|
}
|
||
|
|
||
|
void Application::inputEvent(const InputEvent& event)
|
||
|
{
|
||
|
g_ui.inputEvent(event);
|
||
|
}
|