tibia-client/src/framework/ui/uiwidget.cpp

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#include "uiwidget.h"
#include "uimanager.h"
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#include <framework/core/eventdispatcher.h>
#include <framework/graphics/image.h>
#include <framework/graphics/borderimage.h>
#include <framework/graphics/fontmanager.h>
#include <framework/otml/otmlnode.h>
#include <framework/graphics/graphics.h>
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#include "uianchor.h"
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UIWidget::UIWidget()
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{
m_visible = true;
m_enabled = true;
m_hovered = false;
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m_focusable = true;
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m_destroyed = false;
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m_layoutUpdated = true;
m_updateEventScheduled = false;
m_layoutUpdateScheduled = false;
m_childrenLayoutUpdateScheduled = false;
m_opacity = 255;
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m_marginLeft = m_marginRight = m_marginTop = m_marginBottom = 0;
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m_backgroundColor = Color::white;
m_foregroundColor = Color::white;
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// generate an unique id, this is need because anchored layouts find widgets by id
static unsigned long id = 1;
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m_id = fw::mkstr("widget", id++);
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}
UIWidget::~UIWidget()
{
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//logTraceDebug(m_id);
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if(!m_destroyed) {
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logWarning("widget '", m_id, "' was destructed without being explicit destroyed");
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internalDestroy();
}
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}
void UIWidget::destroy()
{
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//logTraceDebug(m_id);
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// destroy only once
if(!m_destroyed) {
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internalDestroy();
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// add destroy check event
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g_dispatcher.addEvent(std::bind(&UIWidget::internalDestroyCheck, asUIWidget()));
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} else
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logWarning("attempt to destroy widget '", m_id, "' again");
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}
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void UIWidget::internalDestroy()
{
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//logTraceDebug(m_id);
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// first release lua table, because it may contains references to children
releaseLuaFieldsTable();
// clear other references
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clearHookedWidgets();
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m_lockedChildren.clear();
m_anchors.clear();
m_anchoredWidgets.clear();
m_focusedChild.reset();
// destroy children
while(m_children.size() > 0) {
UIWidgetPtr child = m_children.front(); //hold reference
child->destroy();
}
// remove itself from parent
if(UIWidgetPtr parent = getParent())
parent->removeChild(asUIWidget());
m_destroyed = true;
}
void UIWidget::internalDestroyCheck()
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{
// collect lua garbage before checking
g_lua.collectGarbage();
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//logTraceDebug(m_id);
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// get real use count
int realUseCount = shared_from_this().use_count() - 2;
// check for leaks upon widget destruction
if(realUseCount > 0)
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{}
//logWarning("destroyed widget with id '",m_id,"', but it still have ",realUseCount," references left");
}
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void UIWidget::render()
{
assert(!m_destroyed);
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// draw background image
g_graphics.bindColor(m_backgroundColor);
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if(m_image)
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m_image->draw(getRect());
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// draw children
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for(const UIWidgetPtr& child : m_children) {
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// render only visible children with a valid rect
if(child->isExplicitlyVisible() && child->getRect().isValid()) {
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// store current graphics opacity
int oldOpacity = g_graphics.getOpacity();
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// decrease to self opacity
if(child->getOpacity() < oldOpacity)
g_graphics.setOpacity(child->getOpacity());
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child->render();
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// debug draw box
//g_graphics.bindColor(Color::green);
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//g_graphics.drawBoundingRect(child->getRect());
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g_graphics.setOpacity(oldOpacity);
}
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}
}
void UIWidget::setParent(const UIWidgetPtr& parent)
{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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UIWidgetPtr self = asUIWidget();
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// remove from old parent
UIWidgetPtr oldParent = m_parent.lock();
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if(oldParent && oldParent->hasChild(self))
oldParent->removeChild(self);
// reset parent
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m_parent.reset();
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// set new parent
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if(parent) {
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m_parent = parent;
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// add to parent if needed
if(!parent->hasChild(self))
parent->addChild(self);
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}
}
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void UIWidget::applyStyle(const std::string& styleName)
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{
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//logTraceDebug(m_id);
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try {
OTMLNodePtr styleNode = g_ui.getStyle(styleName);
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onStyleApply(styleNode);
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} catch(std::exception& e) {
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logError("couldn't change widget '", m_id, "' style: ", e.what());
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}
}
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void UIWidget::setRect(const Rect& rect)
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{
assert(!m_destroyed);
Rect oldRect = m_rect;
m_rect = rect;
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// updates children geometry
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internalUpdateChildrenLayout();
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// avoid massive update events
if(!m_updateEventScheduled) {
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UIWidgetPtr self = asUIWidget();
g_dispatcher.addEvent([self, oldRect]() {
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self->m_updateEventScheduled = false;
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// this widget could be destroyed before the event happens
if(!self->isDestroyed())
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self->onGeometryUpdate(oldRect, self->getRect());
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});
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m_updateEventScheduled = true;
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}
}
bool UIWidget::isEnabled()
{
if(!m_enabled)
return false;
else if(UIWidgetPtr parent = getParent())
return parent->isEnabled();
else
return false;
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}
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bool UIWidget::isVisible()
{
if(!m_visible)
return false;
else if(UIWidgetPtr parent = getParent())
return parent->isVisible();
else
return false;
}
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bool UIWidget::hasFocus()
{
assert(!m_destroyed);
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if(UIWidgetPtr parent = getParent()) {
if(parent->hasFocus() && parent->getFocusedChild() == shared_from_this())
return true;
}
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// root parent always has focus
else if(asUIWidget() == getRootParent())
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return true;
return false;
}
bool UIWidget::hasChild(const UIWidgetPtr& child)
{
assert(!m_destroyed);
auto it = std::find(m_children.begin(), m_children.end(), child);
if(it != m_children.end())
return true;
return false;
}
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UIWidgetPtr UIWidget::getRootParent()
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{
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if(UIWidgetPtr parent = getParent())
return parent->getRootParent();
else
return asUIWidget();
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}
UIWidgetPtr UIWidget::getChildAfter(const UIWidgetPtr& relativeChild)
{
assert(!m_destroyed);
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auto it = std::find(m_children.begin(), m_children.end(), relativeChild);
if(it != m_children.end() && ++it != m_children.end())
return *it;
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return nullptr;
}
UIWidgetPtr UIWidget::getChildBefore(const UIWidgetPtr& relativeChild)
{
assert(!m_destroyed);
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auto it = std::find(m_children.rbegin(), m_children.rend(), relativeChild);
if(it != m_children.rend() && ++it != m_children.rend())
return *it;
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return nullptr;
}
UIWidgetPtr UIWidget::getChildById(const std::string& childId)
{
assert(!m_destroyed);
if(getId() == childId || childId == "self")
return asUIWidget();
else if(childId == "parent")
return getParent();
else if(childId == "root")
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return getRootParent();
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else if(childId == "prev") {
if(UIWidgetPtr parent = getParent())
return parent->getChildBefore(asUIWidget());
} else if(childId == "next") {
if(UIWidgetPtr parent = getParent())
return parent->getChildAfter(asUIWidget());
} else {
for(const UIWidgetPtr& child : m_children) {
if(child->getId() == childId)
return child;
}
}
return nullptr;
}
UIWidgetPtr UIWidget::getChildByPos(const Point& childPos)
{
assert(!m_destroyed);
for(auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
const UIWidgetPtr& widget = (*it);
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if(widget->isExplicitlyVisible() && widget->getRect().contains(childPos))
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return widget;
}
return nullptr;
}
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UIWidgetPtr UIWidget::getChildByIndex(int index)
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{
assert(!m_destroyed);
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index = index <= 0 ? (m_children.size() + index) : index-1;
if(index >= 0 && (uint)index < m_children.size())
return m_children.at(index);
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return nullptr;
}
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UIWidgetPtr UIWidget::recursiveGetChildById(const std::string& id)
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{
assert(!m_destroyed);
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UIWidgetPtr widget = getChildById(id);
if(!widget) {
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for(const UIWidgetPtr& child : m_children) {
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widget = child->recursiveGetChildById(id);
if(widget)
break;
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}
}
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return widget;
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}
UIWidgetPtr UIWidget::recursiveGetChildByPos(const Point& childPos)
{
assert(!m_destroyed);
for(const UIWidgetPtr& child : m_children) {
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if(child->getRect().contains(childPos)) {
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if(UIWidgetPtr subChild = child->recursiveGetChildByPos(childPos))
return subChild;
return child;
}
}
return nullptr;
}
UIWidgetPtr UIWidget::backwardsGetWidgetById(const std::string& id)
{
assert(!m_destroyed);
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UIWidgetPtr widget = getChildById(id);
if(!widget) {
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if(UIWidgetPtr parent = getParent())
widget = parent->backwardsGetWidgetById(id);
}
return widget;
}
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void UIWidget::focusChild(const UIWidgetPtr& child, UI::FocusReason reason)
{
assert(!m_destroyed);
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if(child)
assert(hasChild(child));
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if(child != m_focusedChild) {
UIWidgetPtr oldFocused = m_focusedChild;
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m_focusedChild = child;
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if(oldFocused)
oldFocused->onFocusChange(false, reason);
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if(child)
child->onFocusChange(child->hasFocus(), reason);
}
}
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void UIWidget::addChild(const UIWidgetPtr& child)
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{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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if(!child)
return;
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assert(!hasChild(child));
m_children.push_back(child);
child->setParent(asUIWidget());
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// recalculate anchors
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child->clearHookedWidgets();
child->computeHookedWidgets();
child->updateLayout();
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// always focus new children
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if(child->isFocusable() && child->isExplicitlyVisible() && child->isExplicitlyEnabled())
focusChild(child, UI::ActiveFocusReason);
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}
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void UIWidget::insertChild(int index, const UIWidgetPtr& child)
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{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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// skip null children
if(!child)
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return;
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assert(!hasChild(child));
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index = index <= 0 ? (m_children.size() + index) : index-1;
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assert(index >= 0 && (uint)index <= m_children.size());
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// retrieve child by index
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auto it = m_children.begin() + index;
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m_children.insert(it, child);
child->setParent(asUIWidget());
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// recalculate anchors
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child->clearHookedWidgets();
child->computeHookedWidgets();
child->updateLayout();
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}
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void UIWidget::removeChild(const UIWidgetPtr& child)
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{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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// skip null children
if(!child)
return;
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// defocus if needed
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if(m_focusedChild == child)
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focusChild(nullptr, UI::ActiveFocusReason);
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// unlock child if it was locked
unlockChild(child);
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// remove from children list
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auto it = std::find(m_children.begin(), m_children.end(), child);
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assert(it != m_children.end());
m_children.erase(it);
// reset child parent
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assert(child->getParent() == asUIWidget());
child->setParent(nullptr);
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// recalculate anchors
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child->clearHookedWidgets();
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}
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void UIWidget::focusNextChild(UI::FocusReason reason)
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{
assert(!m_destroyed);
UIWidgetPtr toFocus;
UIWidgetList rotatedChildren(m_children);
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if(m_focusedChild) {
auto focusedIt = std::find(rotatedChildren.begin(), rotatedChildren.end(), m_focusedChild);
if(focusedIt != rotatedChildren.end()) {
std::rotate(rotatedChildren.begin(), focusedIt, rotatedChildren.end());
rotatedChildren.pop_front();
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}
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}
// finds next child to focus
for(const UIWidgetPtr& child : rotatedChildren) {
if(child->isFocusable()) {
toFocus = child;
break;
}
}
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if(toFocus)
focusChild(toFocus, reason);
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}
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void UIWidget::moveChildToTop(const UIWidgetPtr& child)
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{
assert(!m_destroyed);
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if(!child)
return;
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// remove and push child again
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auto it = std::find(m_children.begin(), m_children.end(), child);
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assert(it != m_children.end());
m_children.erase(it);
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m_children.push_back(child);
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}
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void UIWidget::lockChild(const UIWidgetPtr& child)
{
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assert(!m_destroyed);
if(!child)
return;
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assert(hasChild(child));
// disable all other children
for(const UIWidgetPtr& otherChild : m_children) {
if(otherChild == child)
child->setEnabled(true);
else
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otherChild->setEnabled(false);
}
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m_lockedChildren.push_front(child);
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// lock child focus
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if(child->isFocusable())
focusChild(child, UI::ActiveFocusReason);
}
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void UIWidget::unlockChild(const UIWidgetPtr& child)
{
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assert(!m_destroyed);
if(!child)
return;
assert(hasChild(child));
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auto it = std::find(m_lockedChildren.begin(), m_lockedChildren.end(), child);
if(it == m_lockedChildren.end())
return;
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m_lockedChildren.erase(it);
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// find new chick to lock
UIWidgetPtr lockedChild;
if(m_lockedChildren.size() > 0)
lockedChild = m_lockedChildren.front();
for(const UIWidgetPtr& otherChild : m_children) {
// lock new child
if(lockedChild) {
if(otherChild == lockedChild)
lockedChild->setEnabled(true);
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else
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otherChild->setEnabled(false);
}
// else unlock all
else
otherChild->setEnabled(true);
}
}
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void UIWidget::updateLayout()
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{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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if(!m_layoutUpdateScheduled) {
m_layoutUpdateScheduled = true;
UIWidgetPtr self = asUIWidget();
g_dispatcher.addEvent([self] {
self->m_layoutUpdateScheduled = false;
if(!self->isDestroyed())
self->internalUpdateLayout();
});
}
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}
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void UIWidget::updateChildrenLayout()
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{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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if(!m_childrenLayoutUpdateScheduled) {
m_childrenLayoutUpdateScheduled = true;
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// reset all children anchors update state
resetLayoutUpdateState(false);
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UIWidgetPtr self = asUIWidget();
g_dispatcher.addEvent([self] {
self->m_childrenLayoutUpdateScheduled = false;
if(!self->isDestroyed())
self->internalUpdateChildrenLayout();
});
}
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}
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bool UIWidget::addAnchor(AnchorEdge edge, const std::string& hookedWidgetId, AnchorEdge hookedEdge)
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{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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UIAnchor anchor(edge, hookedWidgetId, hookedEdge);
UIWidgetPtr hookedWidget = backwardsGetWidgetById(hookedWidgetId);
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if(hookedWidget) {
anchor.setHookedWidget(hookedWidget);
// we can never anchor with itself
if(hookedWidget == asUIWidget()) {
logError("anchoring with itself is not possible");
return false;
}
// we must never anchor to an anchor child
//TODO: this check
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if(hookedWidget)
hookedWidget->addAnchoredWidget(asUIWidget());
}
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// duplicated anchors must be replaced
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auto it = std::find_if(m_anchors.begin(), m_anchors.end(),
[&](const UIAnchor& other) {
return (other.getAnchoredEdge() == edge);
});
if(it != m_anchors.end()) {
UIAnchor& other = *it;
if(other.getHookedWidget()) {
other.getHookedWidget()->removeAnchoredWidget(asUIWidget());
other.setHookedWidget(nullptr);
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}
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m_anchors.erase(it);
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}
m_anchors.push_back(anchor);
updateLayout();
return true;
}
void UIWidget::centerIn(const std::string& hookedWidgetId)
{
assert(!m_destroyed);
addAnchor(AnchorHorizontalCenter, hookedWidgetId, AnchorHorizontalCenter);
addAnchor(AnchorVerticalCenter, hookedWidgetId, AnchorVerticalCenter);
}
void UIWidget::fill(const std::string& hookedWidgetId)
{
assert(!m_destroyed);
addAnchor(AnchorLeft, hookedWidgetId, AnchorLeft);
addAnchor(AnchorRight, hookedWidgetId, AnchorRight);
addAnchor(AnchorTop, hookedWidgetId, AnchorTop);
addAnchor(AnchorBottom, hookedWidgetId, AnchorBottom);
}
void UIWidget::internalUpdateLayout()
{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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for(const UIAnchor& anchor : m_anchors) {
// ignore invalid anchors
if(!anchor.getHookedWidget())
continue;
// the update should only happens if the hooked widget is already updated
if(!anchor.getHookedWidget()->m_layoutUpdated)
return;
}
Rect newRect = m_rect;
bool verticalMoved = false;
bool horizontalMoved = false;
// calculate new rect based on anchors
for(const UIAnchor& anchor : m_anchors) {
int point = anchor.getHookedPoint();
// ignore invalid anchors
if(point == UIAnchor::INVALID_POINT)
continue;
switch(anchor.getAnchoredEdge()) {
case AnchorHorizontalCenter:
newRect.moveHorizontalCenter(point + getMarginLeft() - getMarginRight());
horizontalMoved = true;
break;
case AnchorLeft:
if(!horizontalMoved) {
newRect.moveLeft(point + getMarginLeft());
horizontalMoved = true;
} else
newRect.setLeft(point + getMarginLeft());
break;
case AnchorRight:
if(!horizontalMoved) {
newRect.moveRight(point - getMarginRight());
horizontalMoved = true;
} else
newRect.setRight(point - getMarginRight());
break;
case AnchorVerticalCenter:
newRect.moveVerticalCenter(point + getMarginTop() - getMarginBottom());
verticalMoved = true;
break;
case AnchorTop:
if(!verticalMoved) {
newRect.moveTop(point + getMarginTop());
verticalMoved = true;
} else
newRect.setTop(point + getMarginTop());
break;
case AnchorBottom:
if(!verticalMoved) {
newRect.moveBottom(point - getMarginBottom());
verticalMoved = true;
} else
newRect.setBottom(point - getMarginBottom());
break;
default:
break;
}
}
m_layoutUpdated = true;
// changes the rect only if really needed
if(newRect != m_rect) {
// setRect will update children layout too
setRect(newRect);
} else {
// update children
internalUpdateChildrenLayout();
}
}
void UIWidget::internalUpdateChildrenLayout()
{
assert(!m_destroyed);
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//logTraceDebug(m_id);
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// update children layouts
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for(const UIWidgetPtr& anchoredWidget : m_anchoredWidgets)
anchoredWidget->internalUpdateLayout();
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}
void UIWidget::resetLayoutUpdateState(bool resetOwn)
{
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assert(!m_destroyed);
//logTraceDebug(m_id);
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if(resetOwn)
m_layoutUpdated = false;
// resets children layout update state too
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for(const UIWidgetPtr& anchoredWidget : m_anchoredWidgets)
anchoredWidget->resetLayoutUpdateState(true);
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}
void UIWidget::addAnchoredWidget(const UIWidgetPtr& widget)
{
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assert(!m_destroyed);
//logTraceDebug(m_id);
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// prevent duplicated anchored widgets
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for(const UIWidgetPtr& anchoredWidget : m_anchoredWidgets)
if(anchoredWidget == widget)
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return;
m_anchoredWidgets.push_back(widget);
}
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void UIWidget::removeAnchoredWidget(const UIWidgetPtr& widget)
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{
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assert(!m_destroyed);
//logTraceDebug(m_id);
auto it = std::find(m_anchoredWidgets.begin(), m_anchoredWidgets.end(), widget);
if(it != m_anchoredWidgets.end())
m_anchoredWidgets.erase(it);
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}
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void UIWidget::clearHookedWidgets()
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{
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assert(!m_destroyed);
//logTraceDebug(m_id);
for(UIAnchor& anchor : m_anchors) {
UIWidgetPtr hookedWidget = anchor.getHookedWidget();
if(hookedWidget) {
hookedWidget->removeAnchoredWidget(asUIWidget());
anchor.setHookedWidget(nullptr);
}
}
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for(const UIWidgetPtr& child : m_children)
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child->clearHookedWidgets();
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}
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void UIWidget::computeHookedWidgets()
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{
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assert(!m_destroyed);
//logTraceDebug(m_id);
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// update anchors's hooked widget
for(UIAnchor& anchor : m_anchors) {
UIWidgetPtr hookedWidget = backwardsGetWidgetById(anchor.getHookedWidgetId());
anchor.setHookedWidget(hookedWidget);
if(hookedWidget)
hookedWidget->addAnchoredWidget(asUIWidget());
}
for(const UIWidgetPtr& child : m_children)
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child->computeHookedWidgets();
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}
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void UIWidget::onStyleApply(const OTMLNodePtr& styleNode)
{
assert(!m_destroyed);
// load styles used by all widgets
for(const OTMLNodePtr& node : styleNode->children()) {
// id
if(node->tag() == "id") {
setId(node->value());
}
// background image
else if(node->tag() == "image") {
setImage(Image::loadFromOTML(node));
}
else if(node->tag() == "border-image") {
setImage(BorderImage::loadFromOTML(node));
}
// font
else if(node->tag() == "font") {
setFont(g_fonts.getFont(node->value()));
}
// foreground color
else if(node->tag() == "color") {
setForegroundColor(node->value<Color>());
}
// background color
else if(node->tag() == "background-color") {
setBackgroundColor(node->value<Color>());
}
// opacity
else if(node->tag() == "opacity") {
setOpacity(node->value<int>());
}
// size
else if(node->tag() == "size") {
resize(node->value<Size>());
}
else if(node->tag() == "width") {
setWidth(node->value<int>());
}
else if(node->tag() == "height") {
setHeight(node->value<int>());
}
// absolute position
else if(node->tag() == "position") {
moveTo(node->value<Point>());
}
else if(node->tag() == "x") {
setX(node->value<int>());
}
else if(node->tag() == "y") {
setY(node->value<int>());
}
// margins
else if(node->tag() == "margin.left") {
setMarginLeft(node->value<int>());
}
else if(node->tag() == "margin.right") {
setMarginRight(node->value<int>());
}
else if(node->tag() == "margin.top") {
setMarginTop(node->value<int>());
}
else if(node->tag() == "margin.bottom") {
setMarginBottom(node->value<int>());
}
// anchors
else if(boost::starts_with(node->tag(), "anchors.")) {
std::string what = node->tag().substr(8);
if(what == "fill") {
fill(node->value());
} else if(what == "centerIn") {
centerIn(node->value());
} else {
AnchorEdge edge = fw::translateAnchorEdge(what);
std::string anchorDescription = node->value();
std::vector<std::string> split;
boost::split(split, anchorDescription, boost::is_any_of(std::string(".")));
if(split.size() != 2)
throw OTMLException(node, "invalid anchor description");
std::string hookedWidgetId = split[0];
AnchorEdge hookedEdge = fw::translateAnchorEdge(split[1]);
if(edge == AnchorNone)
throw OTMLException(node, "invalid anchor edge");
if(hookedEdge == AnchorNone)
throw OTMLException(node, "invalid anchor target edge");
addAnchor(edge, hookedWidgetId, hookedEdge);
}
}
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/*else if(node->tag() == "onLoad") {
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g_lua.loadFunction(node->value<std::string>(), "@" + node->source() + "[" + node->tag() + "]");
luaSetField("onLoad");
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}*/
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}
}
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void UIWidget::onGeometryUpdate(const Rect& oldRect, const Rect& newRect)
{
}
void UIWidget::onFocusChange(bool focused, UI::FocusReason reason)
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{
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// when containers lose or get focus it's focused child do the same
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if(m_focusedChild)
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m_focusedChild->onFocusChange(focused, reason);
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}
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void UIWidget::onHoverChange(bool hovered)
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{
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}
bool UIWidget::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
{
assert(!m_destroyed);
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// do a backup of children list, because it may change while looping it
UIWidgetList children = m_children;
for(const UIWidgetPtr& child : children) {
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// events on hidden or disabled widgets are discarded
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if(!child->isExplicitlyEnabled() || !child->isExplicitlyVisible())
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continue;
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// key events go only to containers or focused child
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if(child->hasChildren() || (child->isFocusable() && child->hasFocus())) {
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if(child->onKeyPress(keyCode, keyChar, keyboardModifiers))
return true;
}
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}
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return false;
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}
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bool UIWidget::onKeyRelease(uchar keyCode, char keyChar, int keyboardModifiers)
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{
assert(!m_destroyed);
// do a backup of children list, because it may change while looping it
UIWidgetList children = m_children;
for(const UIWidgetPtr& child : children) {
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// events on hidden or disabled widgets are discarded
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if(!child->isExplicitlyEnabled() || !child->isExplicitlyVisible())
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continue;
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// key events go only to containers or focused child
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if(child->hasChildren() || (child->isFocusable() && child->hasFocus())) {
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if(child->onKeyRelease(keyCode, keyChar, keyboardModifiers))
return true;
}
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}
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return false;
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}
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bool UIWidget::onMousePress(const Point& mousePos, UI::MouseButton button)
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{
assert(!m_destroyed);
// do a backup of children list, because it may change while looping it
UIWidgetList children = m_children;
for(const UIWidgetPtr& child : children) {
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// events on hidden or disabled widgets are discarded
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if(!child->isExplicitlyEnabled() || !child->isExplicitlyVisible())
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continue;
// mouse press events only go to children that contains the mouse position
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if(child->getRect().contains(mousePos) && child == getChildByPos(mousePos)) {
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// when a focusable item is focused it must gain focus
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if(child->isFocusable())
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focusChild(child, UI::MouseFocusReason);
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if(child->onMousePress(mousePos, button))
return true;
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}
}
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return false;
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}
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bool UIWidget::onMouseRelease(const Point& mousePos, UI::MouseButton button)
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{
assert(!m_destroyed);
// do a backup of children list, because it may change while looping it
UIWidgetList children = m_children;
for(const UIWidgetPtr& child : children) {
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// events on hidden or disabled widgets are discarded
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if(!child->isExplicitlyEnabled() || !child->isExplicitlyVisible())
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continue;
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// mouse release events go to all children
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if(child->onMouseRelease(mousePos, button))
return true;
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}
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return false;
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}
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bool UIWidget::onMouseMove(const Point& mousePos, const Point& mouseMoved)
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{
assert(!m_destroyed);
// do a backup of children list, because it may change while looping it
UIWidgetList children = m_children;
for(const UIWidgetPtr& child : children) {
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// events on hidden or disabled widgets are discarded
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if(!child->isExplicitlyEnabled() || !child->isExplicitlyVisible())
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continue;
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// check if the mouse is really over this child
bool overChild = (isHovered() &&
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child->getRect().contains(mousePos) &&
child == getChildByPos(mousePos));
// trigger hover events
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if(overChild != child->isHovered()) {
child->setHovered(overChild);
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child->onHoverChange(overChild);
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}
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// mouse move events go to all children
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if(child->onMouseMove(mousePos, mouseMoved))
return true;
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}
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return false;
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}
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bool UIWidget::onMouseWheel(const Point& mousePos, UI::MouseWheelDirection direction)
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{
assert(!m_destroyed);
// do a backup of children list, because it may change while looping it
UIWidgetList children = m_children;
for(const UIWidgetPtr& child : children) {
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// events on hidden or disabled widgets are discarded
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if(!child->isExplicitlyEnabled() || !child->isExplicitlyVisible())
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continue;
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// mouse wheel events only go to children that contains the mouse position
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if(child->getRect().contains(mousePos) && child == getChildByPos(mousePos)) {
if(child->onMouseWheel(mousePos, direction))
return true;
}
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}
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return false;
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}