tibia-client/src/otclient/ui/uigame.cpp

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uigame.h"
#include <otclient/core/game.h>
#include <framework/ui/uilineedit.h>
bool UIGame::onKeyPress(uchar keyCode, std::string keyText, int keyboardModifiers)
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{
UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("chatLineEdit"));
if(keyboardModifiers == Fw::KeyboardNoModifier) {
if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
g_game.walk(Otc::North);
return true;
} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
g_game.walk(Otc::East);
return true;
} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
g_game.walk(Otc::South);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
g_game.walk(Otc::West);
return true;
} else if(keyCode == Fw::KeyNumpad9) {
g_game.walk(Otc::NorthEast);
return true;
} else if(keyCode == Fw::KeyNumpad3) {
g_game.walk(Otc::SouthEast);
return true;
} else if(keyCode == Fw::KeyNumpad1) {
g_game.walk(Otc::SouthWest);
return true;
} else if(keyCode == Fw::KeyNumpad7) {
g_game.walk(Otc::NorthWest);
return true;
} else if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) {
g_game.talkChannel(1, 0, chatLineEdit->getText());
chatLineEdit->clearText();
return true;
} else if(keyCode == Fw::KeyDelete) {
chatLineEdit->removeCharacter(true);
return true;
} else if(keyCode == Fw::KeyBackspace) {
chatLineEdit->removeCharacter(false);
return true;
} else if(keyCode == Fw::KeyRight) {
chatLineEdit->moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft) {
chatLineEdit->moveCursor(false);
return true;
} else if(keyCode == Fw::KeyHome) {
chatLineEdit->setCursorPos(0);
return true;
} else if(keyCode == Fw::KeyEnd) {
chatLineEdit->setCursorPos(chatLineEdit->getText().length());
return true;
}
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
g_game.turn(Otc::North);
return true;
} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
g_game.turn(Otc::East);
return true;
} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
g_game.turn(Otc::South);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
g_game.turn(Otc::West);
return true;
}
} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
chatLineEdit->moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
chatLineEdit->moveCursor(false);
return true;
}
}
if(!keyText.empty()) {
chatLineEdit->appendText(keyText);
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return true;
}
return UIWidget::onKeyPress(keyCode, keyText, keyboardModifiers);
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}