2010-11-23 16:30:43 +01:00
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef MENUSTATE_H
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#define MENUSTATE_H
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2011-02-08 23:48:26 +01:00
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#include "framework/gamestate.h"
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#include "framework/texture.h"
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2010-11-23 16:30:43 +01:00
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class MenuState : public GameState
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{
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public:
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MenuState();
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virtual ~MenuState();
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void onEnter();
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void onLeave();
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void onClose();
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void onInputEvent(InputEvent *event);
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void render();
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void update(int elapsedTicks);
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2010-11-25 00:36:15 +01:00
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private:
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TexturePtr m_background;
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2010-11-23 16:30:43 +01:00
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};
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#endif // MENUSTATE_H
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