2012-06-14 20:26:55 +02:00
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Shaders = {}
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local HOTKEY = 'Ctrl+X'
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2012-06-16 00:18:30 +02:00
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local MAP_SHADERS = {
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{ name = 'Default', frag = 'shaders/default.frag' },
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{ name = 'Bloom', frag = 'shaders/bloom.frag'},
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{ name = 'Sepia', frag ='shaders/sepia.frag' },
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{ name = 'Grayscale', frag ='shaders/grayscale.frag' },
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{ name = 'Pulse', frag = 'shaders/pulse.frag' },
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{ name = 'Old Tv', frag = 'shaders/oldtv.frag' },
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{ name = 'Fog', frag = 'shaders/fog.frag', tex1 = 'images/clouds.png' },
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{ name = 'Party', frag = 'shaders/party.frag' },
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{ name = 'Radial Blur', frag ='shaders/radialblur.frag' },
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{ name = 'Zomg', frag ='shaders/zomg.frag' },
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{ name = 'Heat', frag ='shaders/heat.frag' },
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{ name = 'Noise', frag ='shaders/noise.frag' },
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}
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local ITEM_SHADERS = {
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{ name = 'Fake 3D', vert = 'shaders/fake3d.vert' }
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2012-06-14 20:26:55 +02:00
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}
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local shadersPanel
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function Shaders.init()
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importStyle 'shaders.otui'
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Keyboard.bindKeyDown(HOTKEY, Shaders.toggle)
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shadersPanel = createWidget('ShadersPanel', GameInterface.getMapPanel())
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shadersPanel:hide()
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local mapComboBox = shadersPanel:getChildById('mapComboBox')
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mapComboBox.onOptionChange = function(combobox, option)
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local map = GameInterface.getMapPanel()
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map:setMapShader(g_shaders.getShader(option))
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end
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2012-06-16 00:18:30 +02:00
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for _i,opts in pairs(MAP_SHADERS) do
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local shader = g_shaders.createFragmentShader(opts.name, opts.frag)
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2012-06-14 20:26:55 +02:00
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2012-06-16 00:18:30 +02:00
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if opts.tex1 then
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shader:addMultiTexture(opts.tex1)
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2012-06-14 20:26:55 +02:00
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end
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2012-06-16 00:18:30 +02:00
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if opts.tex2 then
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shader:addMultiTexture(opts.tex2)
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end
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mapComboBox:addOption(opts.name)
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2012-06-14 20:26:55 +02:00
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end
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local map = GameInterface.getMapPanel()
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map:setMapShader(g_shaders.getShader('Default'))
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end
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function Shaders.terminate()
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Keyboard.unbindKeyDown(HOTKEY)
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shadersPanel:destroy()
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shadersPanel = nil
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end
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function Shaders.toggle()
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shadersPanel:setVisible(not shadersPanel:isVisible())
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end
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