tibia-client/modules/game_things/things.lua

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Lua
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filename = nil
loaded = false
function init()
connect(g_game, { onClientVersionChange = load })
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end
function terminate()
disconnect(g_game, { onClientVersionChange = load })
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end
function setFileName(name)
filename = name
end
function isLoaded()
return loaded
end
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function load()
local version = g_game.getClientVersion()
local datPath, sprPath
if filename then
datPath = resolvepath('/things/' .. filename)
sprPath = resolvepath('/things/' .. filename)
else
datPath = resolvepath('/things/' .. version .. '/Tibia')
sprPath = resolvepath('/things/' .. version .. '/Tibia')
end
local errorMessage = ''
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if not g_things.loadDat(datPath) then
errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n'
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end
if not g_sprites.loadSpr(sprPath) then
errorMessage = errorMessage .. tr("Unable to load spr file, please place a valid spr in '%s'", sprPath)
end
loaded = (errorMessage:len() == 0)
if errorMessage:len() > 0 then
local messageBox = displayErrorBox(tr('Error'), errorMessage)
addEvent(function() messageBox:raise() messageBox:focus() end)
disconnect(g_game, { onClientVersionChange = load })
g_game.setClientVersion(0)
g_game.setProtocolVersion(0)
connect(g_game, { onClientVersionChange = load })
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end
end