tibia-client/src/framework/script/luafunctions.h

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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef LUAFUNCTIONS_H
#define LUAFUNCTIONS_H
#include <prerequisites.h>
#include <script/scriptable.h>
void registerLuaFunctions();
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// App
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int lua_App_exit();
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// UI
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int lua_UI_load();
int lua_UI_getRootContainer();
// UIElement
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int lua_UIElement_getId();
int lua_UIElement_setId();
int lua_UIElement_isEnabled();
int lua_UIElement_setEnabled();
int lua_UIElement_isVisible();
int lua_UIElement_setVisible();
int lua_UIElement_isFocused();
int lua_UIElement_setFocused();
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int lua_UIElement_getParent();
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int lua_UIElement_setParent();
int lua_UIElement_setLocked();
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int lua_UIElement_destroy();
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void lua_UIElement_onLoad();
void lua_UIElement_onDestroy();
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// UIContainer
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int lua_UIContainer_getChild();
int lua_UIContainer_getChildren();
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// UILabel
int lua_UILabel_setText();
int lua_UILabel_getText();
// UIButton
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void lua_UIButton_onClick();
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// UIWindow
int lua_UIWindow_setTitle();
int lua_UIWindow_getTitle();
#endif // LUAFUNCTIONS_H