2011-08-28 15:17:58 +02:00
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/*
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2012-01-02 17:58:37 +01:00
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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2011-08-28 15:17:58 +02:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-16 15:06:16 +02:00
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2011-12-03 22:41:37 +01:00
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#ifndef GLUTIL_H
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#define GLUTIL_H
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2011-08-16 15:06:16 +02:00
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2012-04-20 12:16:03 +02:00
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#if OPENGL_ES==2
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#include <GLES2/gl2.h>
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#elif OPENGL_ES==1
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#include <GLES/gl.h>
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2012-05-13 14:48:19 +02:00
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_LINK_STATUS 0x8B82
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typedef char GLchar;
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2012-04-20 14:07:47 +02:00
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// define OpenGL ES 2.0 API just to make compile, it wont actually be used
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2012-06-03 16:10:34 +02:00
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inline void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { }
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2012-04-20 12:16:03 +02:00
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inline void glBindFramebuffer (GLenum target, GLuint framebuffer) { }
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inline void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) { }
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inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { }
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inline void glGenFramebuffers (GLsizei n, GLuint* framebuffers) { }
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inline void glGenerateMipmap (GLenum target) { }
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2012-04-20 14:07:47 +02:00
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inline GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target) { return 0; }
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2012-04-20 12:16:03 +02:00
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inline GLuint glCreateShader (GLenum type) { return 0; }
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inline void glDeleteShader (GLuint shader) { }
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inline void glCompileShader (GLuint shader) { }
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inline void glAttachShader (GLuint program, GLuint shader) { }
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inline void glDetachShader (GLuint program, GLuint shader) { }
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inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length) { }
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inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params) { }
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inline void glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) { }
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inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { }
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inline void glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { }
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inline GLuint glCreateProgram (void) { return 0; }
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inline void glDeleteProgram (GLuint program) { }
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inline void glUseProgram (GLuint program) { }
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inline void glValidateProgram (GLuint program) { }
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inline void glLinkProgram (GLuint program) { }
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inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params) { }
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inline void glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) { }
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inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) { }
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inline int glGetAttribLocation (GLuint program, const GLchar* name) { return 0; }
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inline int glGetUniformLocation (GLuint program, const GLchar* name) { return 0; }
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inline void glUniform1f (GLint location, GLfloat x) { }
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inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* v) { }
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inline void glUniform1i (GLint location, GLint x) { }
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inline void glUniform1iv (GLint location, GLsizei count, const GLint* v) { }
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inline void glUniform2f (GLint location, GLfloat x, GLfloat y) { }
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inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* v) { }
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inline void glUniform2i (GLint location, GLint x, GLint y) { }
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inline void glUniform2iv (GLint location, GLsizei count, const GLint* v) { }
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inline void glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) { }
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inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* v) { }
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inline void glUniform3i (GLint location, GLint x, GLint y, GLint z) { }
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inline void glUniform3iv (GLint location, GLsizei count, const GLint* v) { }
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inline void glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
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inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* v) { }
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inline void glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) { }
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inline void glUniform4iv (GLint location, GLsizei count, const GLint* v) { }
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inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { }
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inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { }
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inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { }
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inline void glVertexAttrib1f (GLuint indx, GLfloat x) { }
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inline void glVertexAttrib1fv (GLuint indx, const GLfloat* values) { }
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inline void glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) { }
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inline void glVertexAttrib2fv (GLuint indx, const GLfloat* values) { }
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inline void glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) { }
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inline void glVertexAttrib3fv (GLuint indx, const GLfloat* values) { }
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inline void glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
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inline void glVertexAttrib4fv (GLuint indx, const GLfloat* values) { }
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inline void glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) { }
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2012-04-20 14:07:47 +02:00
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inline void glEnableVertexAttribArray (GLuint index) { }
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inline void glDisableVertexAttribArray (GLuint index) { }
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2012-04-20 12:16:03 +02:00
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#else
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2011-12-29 19:18:12 +01:00
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#define GLEW_STATIC
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#include <GL/glew.h>
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2011-08-16 15:06:16 +02:00
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#endif
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2011-12-01 23:25:32 +01:00
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2011-12-03 22:41:37 +01:00
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#endif
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