tibia-client/src/framework/ui/uilabelskin.h

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#ifndef UILABELSKIN_H
#define UILABELSKIN_H
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#include <global.h>
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#include <graphics/font.h>
#include <ui/uielementskin.h>
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class UILabelSkin : public UIElementSkin
{
public:
UILabelSkin(const std::string& name) :
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UIElementSkin(name, UI::Label) { }
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void load(OTMLNode* node);
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void apply(UIElement *element);
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void draw(UIElement *element);
};
#endif // UILABELSKIN_H