2010-11-19 16:55:55 +01:00
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2010-11-18 23:13:35 +01:00
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#include "graphics.h"
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2010-11-19 13:37:02 +01:00
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#include "logger.h"
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2010-11-18 23:13:35 +01:00
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#include <GL/gl.h>
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#include <GL/glu.h>
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Graphics g_graphics;
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Graphics::Graphics()
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{
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}
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Graphics::~Graphics()
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{
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}
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void Graphics::init()
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{
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// setup opengl
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // black background
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glEnable(GL_ALPHA_TEST); // enable alpha
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glAlphaFunc(GL_GREATER, 0.0f); // default alpha mode
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glDisable(GL_DEPTH_TEST); // we are rendering 2D only, we don't need it
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2010-11-19 13:37:02 +01:00
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notice("GPU %s", (const char*)glGetString(GL_RENDERER));
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notice("OpenGL %s", (const char*)glGetString(GL_VERSION));
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2010-11-18 23:13:35 +01:00
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}
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void Graphics::terminate()
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{
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}
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void Graphics::resize(int width, int height)
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{
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// resize gl viewport
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glViewport(0, 0, width, height);
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/*
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0,0---------0,w
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h,0---------h,w
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*/
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// setup view region like above
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0.0f, width, height, 0.0f);
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// back to model view
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void Graphics::beginRender()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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}
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void Graphics::endRender()
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{
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}
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