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TextMessage = {}
-- require styles
importStyle 'textmessage.otui'
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-- private variables
local bottomLabelWidget, centerLabelWidget
local MessageTypes = {
warning = { color = '#F55E5E', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
eventAdvance = { color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
eventDefault = { color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
statusDefault = { color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
infoDesc = { color = '#00EB00', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
statusSmall = { color = '#FFFFFF', showOnConsole = false, showOnWindow = true, windowLocation = 'BottomLabel' },
consoleOrange = { color = '#FE6500', showOnConsole = true, showOnWindow = false },
consoleBlue = { color = '#9F9DFD', showOnConsole = true, showOnWindow = false },
consoleRed = { color = '#F55E5E', showOnConsole = true, showOnWindow = false }
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}
local MessageTypesMap = {
[12] = MessageTypes.consoleOrange,
[13] = MessageTypes.consoleOrange,
[14] = MessageTypes.warning,
[15] = MessageTypes.eventAdvance,
[15] = MessageTypes.eventDefault,
[16] = MessageTypes.statusDefault,
[17] = MessageTypes.infoDesc,
[18] = MessageTypes.statusSmall,
[19] = MessageTypes.consoleBlue,
[20] = MessageTypes.consoleRed,
--[[
[18] = MessageTypes.consoleRed,
[19] = MessageTypes.consoleOrange,
[20] = MessageTypes.consoleOrange,
[21] = MessageTypes.warning,
[22] = MessageTypes.eventAdvance,
[23] = MessageTypes.eventDefault,
[24] = MessageTypes.statusDefault,
[25] = MessageTypes.infoDesc,
[26] = MessageTypes.statusSmall,
[27] = MessageTypes.consoleBlue
]]--
}
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-- private variables
local bottomLabelHideEvent
local centerLabelHideEvent
-- private functions
local function displayMessage(msgtype, msg)
if msgtype.showOnConsole then
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-- TODO
end
if msgtype.showOnWindow then
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local label
if msgtype.windowLocation == 'BottomLabel' then
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label = bottomLabelWidget
elseif msgtype.windowLocation == 'CenterLabel' then
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label = centerLabelWidget
end
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label:setVisible(true)
label:setText(msg)
label:setStyle(msgtype.windowLocation)
label:setForegroundColor(msgtype.color)
time = #msg * 75
removeEvent(label.hideEvent)
label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
end
end
-- public functions
function TextMessage.create()
bottomLabelWidget = createWidget('UILabel', Game.gameMapPanel)
centerLabelWidget = createWidget('UILabel', Game.gameMapPanel)
end
function TextMessage.displayWarning(msg)
TextMessage.display(MessageTypes.warning, msg)
end
function TextMessage.display(msgtypeid, msg)
local msgtype = MessageTypesMap[msgtypeid]
if msgtype == nil then
error('unknown text msg type ' .. msgtypeid)
return
end
displayMessage(msgtype, msg)
end
-- hooked events
function TextMessage.onTextMessage(msgtypeid, msg)
TextMessage.display(msgtypeid, msg)
end
connect(Game, { onLogin = TextMessage.create,
onLogout = TextMessage.destroy,
onTextMessage = TextMessage.onTextMessage })