improving minimap

master
AndreFaramir 12 years ago
parent 16d4729f06
commit 0005119afe

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Width:  |  Height:  |  Size: 16 KiB

@ -22,7 +22,6 @@ function onMinimapMouseRelease(self, mousePosition, mouseButton)
return false
end
function onMinimapMouseWheel(self, mousePos, direction)
if direction == MouseWheelUp then
self:zoomIn()
@ -48,8 +47,8 @@ function Minimap.init()
minimapWidget:setMultifloor(false)
minimapWidget:setKeepAspectRatio(false)
minimapWidget.onMouseRelease = onMinimapMouseRelease
minimapWidget.onMouseWheel = onMinimapMouseWheel
minimapWidget.onMouseWheel = onMinimapMouseWheel
Minimap.reset()
-- load only the first time (avoid load/save between reloads)
@ -103,3 +102,55 @@ function Minimap.reset()
minimapWidget:setZoom(DEFAULT_ZOOM)
end
function Minimap.isClickInRange(position, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
end
-- hooked functions
local compassZones = {}
compassZones.west = {x = 0, y = 30, posx = -1, posy = 0}
compassZones.north = {x = 30, y = 0, posx = 0, posy = -1}
compassZones.south = {x = 30, y = 57, posx = 0, posy = 1}
compassZones.east = {x = 57, y = 30, posx = 1, posy = 0}
compassZones.center = {x = 30, y = 30, posx = 0, posy = 0, center = true}
function Minimap.compassClick(self, mousePos)
local compassPos = self:getRect()
local pos = {x = mousePos.x-compassPos.x, y = mousePos.y-compassPos.y}
local move = {x = 0, y = 0}
local center = false
for i,v in pairs(compassZones) do
local lowPos = {x = v.x-15, y = v.y-15}
local highPos = {x = v.x+15, y = v.y+15}
if Minimap.isClickInRange(pos, lowPos, highPos) then
move.x = move.x + v.posx * minimapWidget:getZoom()/10
move.y = move.y + v.posy * minimapWidget:getZoom()/10
if v.center then center = true end
break
end
end
if center then
local player = g_game.getLocalPlayer()
if not player then return end
minimapWidget:followCreature(player)
else
local cameraPos = minimapWidget:getCameraPosition()
local pos = {x = cameraPos.x + move.x, y = cameraPos.y + move.y, z = cameraPos.z}
minimapWidget:setCameraPosition(pos)
end
end
function Minimap.onButtonClick(id)
if id == "zoomIn" then
minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-15))
elseif id == "zoomOut" then
minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+15))
elseif id == "levelUp" then
local pos = minimapWidget:getCameraPosition()
pos.z = pos.z - 1
minimapWidget:setCameraPosition(pos)
elseif id == "levelDown" then
local pos = minimapWidget:getCameraPosition()
pos.z = pos.z + 1
minimapWidget:setCameraPosition(pos)
end
end

@ -10,4 +10,53 @@ MiniWindow
padding: 3
UIMap
id: minimap
anchors.fill: parent
anchors.left: parent.left
anchors.top: parent.top
size: 110 110
UIButton
id: compass
image-source: /game_minimap/compass.png
anchors.left: minimap.right
anchors.top: minimap.top
size: 60 60
margin-left: 5
@onClick: function(...) Minimap.compassClick(...) end
Button
id: zoomOut
text: -
size: 20 20
anchors.left: minimap.right
anchors.top: compass.bottom
margin-top: 5
margin-left: 15
@onClick: Minimap.onButtonClick(self:getId())
Button
id: zoomIn
text: +
size: 20 20
anchors.left: zoomOut.left
anchors.top: zoomOut.bottom
margin-top: 2
@onClick: Minimap.onButtonClick(self:getId())
Button
id: levelUp
text: /\
size: 20 20
anchors.left: zoomOut.right
anchors.top: zoomOut.top
margin-left: 2
@onClick: Minimap.onButtonClick(self:getId())
Button
id: levelDown
text: \/
size: 20 20
anchors.left: zoomIn.right
anchors.top: zoomIn.top
margin-left: 2
@onClick: Minimap.onButtonClick(self:getId())

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