revert windows and line ending sh*t

master
Eduardo Bart 12 years ago
parent df0147cf64
commit 008fa85635

@ -1,223 +1,223 @@
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "resourcemanager.h"
#include "filestream.h"
#include <framework/application.h>
#include <framework/luascript/luainterface.h>
#include <physfs.h>
ResourceManager g_resources;
void ResourceManager::init(const char *argv0)
{
PHYSFS_init(argv0);
}
void ResourceManager::terminate()
{
PHYSFS_deinit();
}
bool ResourceManager::setupWriteDir(const std::string& appWriteDirName)
{
std::string userDir = PHYSFS_getUserDir();
std::string dirName = Fw::mkstr(".", appWriteDirName);
std::string writeDir = userDir + dirName;
if(!PHYSFS_setWriteDir(writeDir.c_str())) {
if(!PHYSFS_setWriteDir(userDir.c_str()))
return false;
if(!PHYSFS_mkdir(dirName.c_str())) {
PHYSFS_setWriteDir(NULL);
return false;
}
if(!PHYSFS_setWriteDir(writeDir.c_str()))
return false;
}
addToSearchPath(writeDir);
return true;
}
bool ResourceManager::addToSearchPath(const std::string& path, bool insertInFront)
{
if(!PHYSFS_addToSearchPath(path.c_str(), insertInFront ? 0 : 1))
return false;
return true;
}
void ResourceManager::searchAndAddPackages(const std::string& packagesDir, const std::string& packageExt, bool append)
{
auto files = listDirectoryFiles(resolvePath(packagesDir));
for(const std::string& file : files) {
if(boost::ends_with(file, packageExt))
addToSearchPath(packagesDir + "/" + file, !append);
}
}
bool ResourceManager::fileExists(const std::string& fileName)
{
return (PHYSFS_exists(resolvePath(fileName).c_str()) && !PHYSFS_isDirectory(resolvePath(fileName).c_str()));
}
bool ResourceManager::directoryExists(const std::string& directoryName)
{
return (PHYSFS_isDirectory(resolvePath(directoryName).c_str()));
}
void ResourceManager::loadFile(const std::string& fileName, std::iostream& out)
{
std::string fullPath = resolvePath(fileName);
out.clear(std::ios::goodbit);
PHYSFS_file* file = PHYSFS_openRead(fullPath.c_str());
if(!file) {
out.clear(std::ios::failbit);
Fw::throwException("failed to load file '", fullPath.c_str(), "': ", PHYSFS_getLastError());
} else {
int fileSize = PHYSFS_fileLength(file);
if(fileSize > 0) {
std::vector<char> buffer(fileSize);
PHYSFS_read(file, (void*)&buffer[0], 1, fileSize);
out.write(&buffer[0], fileSize);
} else
out.clear(std::ios::eofbit);
PHYSFS_close(file);
out.seekg(0, std::ios::beg);
}
}
std::string ResourceManager::loadFile(const std::string& fileName)
{
std::stringstream fin;
loadFile(fileName, fin);
return fin.str();
}
bool ResourceManager::saveFile(const std::string& fileName, const uchar* data, uint size)
{
PHYSFS_file* file = PHYSFS_openWrite(fileName.c_str());
if(!file)
{
logError(PHYSFS_getLastError());
return false;
}
PHYSFS_write(file, (void*)data, size, 1);
PHYSFS_close(file);
return true;
}
bool ResourceManager::saveFile(const std::string& fileName, std::iostream& in)
{
std::streampos oldPos = in.tellg();
in.seekg(0, std::ios::end);
std::streampos size = in.tellg();
in.seekg(0, std::ios::beg);
std::vector<char> buffer(size);
in.read(&buffer[0], size);
bool ret = saveFile(fileName, (const uchar*)&buffer[0], size);
in.seekg(oldPos, std::ios::beg);
return ret;
}
bool ResourceManager::saveFile(const std::string& fileName, const std::string& data)
{
return saveFile(fileName, (const uchar*)data.c_str(), data.size());
}
FileStreamPtr ResourceManager::openFile(const std::string& fileName)
{
std::string fullPath = resolvePath(fileName);
PHYSFS_File* file = PHYSFS_openRead(fullPath.c_str());
if(!file) {
logTraceError("unable to open file '", fullPath, "': ", PHYSFS_getLastError());
return nullptr;
}
return FileStreamPtr(new FileStream(fullPath, file));
}
FileStreamPtr ResourceManager::appendFile(const std::string& fileName)
{
PHYSFS_File* file = PHYSFS_openAppend(fileName.c_str());
if(!file) {
logTraceError("failed to append file '", fileName, "': ", PHYSFS_getLastError());
return nullptr;
}
return FileStreamPtr(new FileStream(fileName, file));
}
FileStreamPtr ResourceManager::createFile(const std::string& fileName)
{
PHYSFS_File* file = PHYSFS_openWrite(fileName.c_str());
if(!file) {
logTraceError("failed to create file '", fileName, "': ", PHYSFS_getLastError());
return nullptr;
}
return FileStreamPtr(new FileStream(fileName, file));
}
bool ResourceManager::deleteFile(const std::string& fileName)
{
return PHYSFS_delete(resolvePath(fileName).c_str()) != 0;
}
bool ResourceManager::makeDir(const std::string directory)
{
return PHYSFS_mkdir(directory.c_str());
}
std::list<std::string> ResourceManager::listDirectoryFiles(const std::string& directoryPath)
{
std::list<std::string> files;
auto rc = PHYSFS_enumerateFiles(resolvePath(directoryPath).c_str());
for(int i = 0; rc[i] != NULL; i++)
files.push_back(rc[i]);
PHYSFS_freeList(rc);
return files;
}
std::string ResourceManager::resolvePath(const std::string& path)
{
std::string fullPath;
if(boost::starts_with(path, "/"))
fullPath = path;
else {
std::string scriptPath = "/" + g_lua.getCurrentSourcePath();
if(!scriptPath.empty())
fullPath += scriptPath + "/";
fullPath += path;
}
if(!(boost::starts_with(fullPath, "/")))
logTraceWarning("the following file path is not fully resolved: ", path);
boost::replace_all(fullPath, "//", "/");
return fullPath;
}
std::string ResourceManager::getBaseDir()
{
return PHYSFS_getBaseDir();
}
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "resourcemanager.h"
#include "filestream.h"
#include <framework/application.h>
#include <framework/luascript/luainterface.h>
#include <physfs.h>
ResourceManager g_resources;
void ResourceManager::init(const char *argv0)
{
PHYSFS_init(argv0);
}
void ResourceManager::terminate()
{
PHYSFS_deinit();
}
bool ResourceManager::setupWriteDir(const std::string& appWriteDirName)
{
std::string userDir = PHYSFS_getUserDir();
std::string dirName = Fw::mkstr(".", appWriteDirName);
std::string writeDir = userDir + dirName;
if(!PHYSFS_setWriteDir(writeDir.c_str())) {
if(!PHYSFS_setWriteDir(userDir.c_str()))
return false;
if(!PHYSFS_mkdir(dirName.c_str())) {
PHYSFS_setWriteDir(NULL);
return false;
}
if(!PHYSFS_setWriteDir(writeDir.c_str()))
return false;
}
addToSearchPath(writeDir);
return true;
}
bool ResourceManager::addToSearchPath(const std::string& path, bool insertInFront)
{
if(!PHYSFS_addToSearchPath(path.c_str(), insertInFront ? 0 : 1))
return false;
return true;
}
void ResourceManager::searchAndAddPackages(const std::string& packagesDir, const std::string& packageExt, bool append)
{
auto files = listDirectoryFiles(resolvePath(packagesDir));
for(const std::string& file : files) {
if(boost::ends_with(file, packageExt))
addToSearchPath(packagesDir + "/" + file, !append);
}
}
bool ResourceManager::fileExists(const std::string& fileName)
{
return (PHYSFS_exists(resolvePath(fileName).c_str()) && !PHYSFS_isDirectory(resolvePath(fileName).c_str()));
}
bool ResourceManager::directoryExists(const std::string& directoryName)
{
return (PHYSFS_isDirectory(resolvePath(directoryName).c_str()));
}
void ResourceManager::loadFile(const std::string& fileName, std::iostream& out)
{
std::string fullPath = resolvePath(fileName);
out.clear(std::ios::goodbit);
PHYSFS_file* file = PHYSFS_openRead(fullPath.c_str());
if(!file) {
out.clear(std::ios::failbit);
Fw::throwException("failed to load file '", fullPath.c_str(), "': ", PHYSFS_getLastError());
} else {
int fileSize = PHYSFS_fileLength(file);
if(fileSize > 0) {
std::vector<char> buffer(fileSize);
PHYSFS_read(file, (void*)&buffer[0], 1, fileSize);
out.write(&buffer[0], fileSize);
} else
out.clear(std::ios::eofbit);
PHYSFS_close(file);
out.seekg(0, std::ios::beg);
}
}
std::string ResourceManager::loadFile(const std::string& fileName)
{
std::stringstream fin;
loadFile(fileName, fin);
return fin.str();
}
bool ResourceManager::saveFile(const std::string& fileName, const uchar* data, uint size)
{
PHYSFS_file* file = PHYSFS_openWrite(fileName.c_str());
if(!file)
{
logError(PHYSFS_getLastError());
return false;
}
PHYSFS_write(file, (void*)data, size, 1);
PHYSFS_close(file);
return true;
}
bool ResourceManager::saveFile(const std::string& fileName, std::iostream& in)
{
std::streampos oldPos = in.tellg();
in.seekg(0, std::ios::end);
std::streampos size = in.tellg();
in.seekg(0, std::ios::beg);
std::vector<char> buffer(size);
in.read(&buffer[0], size);
bool ret = saveFile(fileName, (const uchar*)&buffer[0], size);
in.seekg(oldPos, std::ios::beg);
return ret;
}
bool ResourceManager::saveFile(const std::string& fileName, const std::string& data)
{
return saveFile(fileName, (const uchar*)data.c_str(), data.size());
}
FileStreamPtr ResourceManager::openFile(const std::string& fileName)
{
std::string fullPath = resolvePath(fileName);
PHYSFS_File* file = PHYSFS_openRead(fullPath.c_str());
if(!file) {
logTraceError("unable to open file '", fullPath, "': ", PHYSFS_getLastError());
return nullptr;
}
return FileStreamPtr(new FileStream(fullPath, file));
}
FileStreamPtr ResourceManager::appendFile(const std::string& fileName)
{
PHYSFS_File* file = PHYSFS_openAppend(fileName.c_str());
if(!file) {
logTraceError("failed to append file '", fileName, "': ", PHYSFS_getLastError());
return nullptr;
}
return FileStreamPtr(new FileStream(fileName, file));
}
FileStreamPtr ResourceManager::createFile(const std::string& fileName)
{
PHYSFS_File* file = PHYSFS_openWrite(fileName.c_str());
if(!file) {
logTraceError("failed to create file '", fileName, "': ", PHYSFS_getLastError());
return nullptr;
}
return FileStreamPtr(new FileStream(fileName, file));
}
bool ResourceManager::deleteFile(const std::string& fileName)
{
return PHYSFS_delete(resolvePath(fileName).c_str()) != 0;
}
bool ResourceManager::makeDir(const std::string directory)
{
return PHYSFS_mkdir(directory.c_str());
}
std::list<std::string> ResourceManager::listDirectoryFiles(const std::string& directoryPath)
{
std::list<std::string> files;
auto rc = PHYSFS_enumerateFiles(resolvePath(directoryPath).c_str());
for(int i = 0; rc[i] != NULL; i++)
files.push_back(rc[i]);
PHYSFS_freeList(rc);
return files;
}
std::string ResourceManager::resolvePath(const std::string& path)
{
std::string fullPath;
if(boost::starts_with(path, "/"))
fullPath = path;
else {
std::string scriptPath = "/" + g_lua.getCurrentSourcePath();
if(!scriptPath.empty())
fullPath += scriptPath + "/";
fullPath += path;
}
if(!(boost::starts_with(fullPath, "/")))
logTraceWarning("the following file path is not fully resolved: ", path);
boost::replace_all(fullPath, "//", "/");
return fullPath;
}
std::string ResourceManager::getBaseDir()
{
return PHYSFS_getBaseDir();
}

@ -1,238 +1,238 @@
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "spritemanager.h"
#include <framework/core/resourcemanager.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/filestream.h>
#include <framework/graphics/graphics.h>
#include <framework/thirdparty/apngloader.h>
#include <physfs.h>
SpriteManager g_sprites;
SpriteManager::SpriteManager()
{
m_spritesCount = 0;
m_signature = 0;
}
bool SpriteManager::load(const std::string& file)
{
try {
m_spritesFile = g_resources.openFile(file);
if(!m_spritesFile)
return false;
// cache file buffer to avoid lags from hard drive
m_spritesFile->cache();
m_signature = m_spritesFile->getU32();
m_spritesCount = m_spritesFile->getU16();
m_sprites.resize(m_spritesCount);
m_loaded = true;
return true;
} catch(Exception& e) {
logError("Failed to load sprites from '", file, "': ", e.what());
return false;
}
}
void SpriteManager::unload()
{
m_sprites.clear();
m_spritesCount = 0;
m_signature = 0;
}
void SpriteManager::preloadSprites()
{
// preload every 50 sprites, periodically
const int burst = 50;
const int interval = 10;
auto preload = [this](int start) {
for(int i=start;i<start+burst && i<=m_spritesCount;++i) {
loadSpriteTexture(i);
}
};
for(int i=1;i<=m_spritesCount;i+=burst)
g_eventDispatcher.scheduleEvent(std::bind(preload, i), (i/burst) * interval);
}
TexturePtr SpriteManager::loadSpriteTexture(int id)
{
m_spritesFile->seek(((id-1) * 4) + 6);
uint32 spriteAddress = m_spritesFile->getU32();
// no sprite? return an empty texture
if(spriteAddress == 0)
return g_graphics.getEmptyTexture();
m_spritesFile->seek(spriteAddress);
// skip color key
m_spritesFile->getU8();
m_spritesFile->getU8();
m_spritesFile->getU8();
uint16 pixelDataSize = m_spritesFile->getU16();
static std::vector<uint8> pixels(SPRITE_SIZE);
int writePos = 0;
int read = 0;
// decompress pixels
while(read < pixelDataSize) {
uint16 transparentPixels = m_spritesFile->getU16();
uint16 coloredPixels = m_spritesFile->getU16();
if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE)
return g_graphics.getEmptyTexture();
for(int i = 0; i < transparentPixels; i++) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
for(int i = 0; i < coloredPixels; i++) {
pixels[writePos + 0] = m_spritesFile->getU8();
pixels[writePos + 1] = m_spritesFile->getU8();
pixels[writePos + 2] = m_spritesFile->getU8();
pixels[writePos + 3] = 0xFF;
writePos += 4;
}
read += 4 + (3 * coloredPixels);
}
// fill remaining pixels with alpha
while(writePos < SPRITE_SIZE) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
TexturePtr spriteTex(new Texture(32, 32, 4, &pixels[0]));
spriteTex->setSmooth(true);
if(g_graphics.canUseMipmaps())
spriteTex->generateSoftwareMipmaps(pixels);
return spriteTex;
}
TexturePtr& SpriteManager::getSpriteTexture(int id)
{
if(id == 0)
return g_graphics.getEmptyTexture();
assert(id > 0 && id <= m_spritesCount);
// load sprites on demand
TexturePtr& sprite = m_sprites[id-1];
if(!sprite)
sprite = loadSpriteTexture(id);
//TODO: release unused sprites textures after X seconds
// to avoid massive texture allocations
return sprite;
}
bool SpriteManager::exportSprites()
{
g_resources.makeDir("sprites");
std::stringstream ss;
for(volatile int i = 1; i <= m_spritesCount; i++) {
m_spritesFile->seek(((i-1) * 4) + 6);
uint32 spriteAddress = m_spritesFile->getU32();
if(spriteAddress == 0)
continue;
m_spritesFile->seek(spriteAddress);
// skip color key
m_spritesFile->getU8();
m_spritesFile->getU8();
m_spritesFile->getU8();
uint16 pixelDataSize = m_spritesFile->getU16();
uchar pixels[SPRITE_SIZE];
int writePos = 0;
int read = 0;
// decompress pixels
while(read < pixelDataSize) {
uint16 transparentPixels = m_spritesFile->getU16();
uint16 coloredPixels = m_spritesFile->getU16();
if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE)
return false; // skip the whole process or just ignore this sprite?
for(int i = 0; i < transparentPixels; i++) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
for(int i = 0; i < coloredPixels; i++) {
pixels[writePos + 0] = m_spritesFile->getU8();
pixels[writePos + 1] = m_spritesFile->getU8();
pixels[writePos + 2] = m_spritesFile->getU8();
pixels[writePos + 3] = 0xFF;
writePos += 4;
}
read += 4 + (3 * coloredPixels);
}
// fill remaining pixels with alpha
while(writePos < SPRITE_SIZE) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
// We should get the OTClient and export to that folder...
std::string fileName = Fw::formatString("sprites/%d.png", i);
ss.str("");
save_png(ss, SPRITE_WIDTH, SPRITE_HEIGHT, SPRITE_CHANNELS, pixels);
g_resources.saveFile(fileName, ss);
}
return true;
}
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "spritemanager.h"
#include <framework/core/resourcemanager.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/filestream.h>
#include <framework/graphics/graphics.h>
#include <framework/thirdparty/apngloader.h>
#include <physfs.h>
SpriteManager g_sprites;
SpriteManager::SpriteManager()
{
m_spritesCount = 0;
m_signature = 0;
}
bool SpriteManager::load(const std::string& file)
{
try {
m_spritesFile = g_resources.openFile(file);
if(!m_spritesFile)
return false;
// cache file buffer to avoid lags from hard drive
m_spritesFile->cache();
m_signature = m_spritesFile->getU32();
m_spritesCount = m_spritesFile->getU16();
m_sprites.resize(m_spritesCount);
m_loaded = true;
return true;
} catch(Exception& e) {
logError("Failed to load sprites from '", file, "': ", e.what());
return false;
}
}
void SpriteManager::unload()
{
m_sprites.clear();
m_spritesCount = 0;
m_signature = 0;
}
void SpriteManager::preloadSprites()
{
// preload every 50 sprites, periodically
const int burst = 50;
const int interval = 10;
auto preload = [this](int start) {
for(int i=start;i<start+burst && i<=m_spritesCount;++i) {
loadSpriteTexture(i);
}
};
for(int i=1;i<=m_spritesCount;i+=burst)
g_eventDispatcher.scheduleEvent(std::bind(preload, i), (i/burst) * interval);
}
TexturePtr SpriteManager::loadSpriteTexture(int id)
{
m_spritesFile->seek(((id-1) * 4) + 6);
uint32 spriteAddress = m_spritesFile->getU32();
// no sprite? return an empty texture
if(spriteAddress == 0)
return g_graphics.getEmptyTexture();
m_spritesFile->seek(spriteAddress);
// skip color key
m_spritesFile->getU8();
m_spritesFile->getU8();
m_spritesFile->getU8();
uint16 pixelDataSize = m_spritesFile->getU16();
static std::vector<uint8> pixels(SPRITE_SIZE);
int writePos = 0;
int read = 0;
// decompress pixels
while(read < pixelDataSize) {
uint16 transparentPixels = m_spritesFile->getU16();
uint16 coloredPixels = m_spritesFile->getU16();
if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE)
return g_graphics.getEmptyTexture();
for(int i = 0; i < transparentPixels; i++) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
for(int i = 0; i < coloredPixels; i++) {
pixels[writePos + 0] = m_spritesFile->getU8();
pixels[writePos + 1] = m_spritesFile->getU8();
pixels[writePos + 2] = m_spritesFile->getU8();
pixels[writePos + 3] = 0xFF;
writePos += 4;
}
read += 4 + (3 * coloredPixels);
}
// fill remaining pixels with alpha
while(writePos < SPRITE_SIZE) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
TexturePtr spriteTex(new Texture(32, 32, 4, &pixels[0]));
spriteTex->setSmooth(true);
if(g_graphics.canUseMipmaps())
spriteTex->generateSoftwareMipmaps(pixels);
return spriteTex;
}
TexturePtr& SpriteManager::getSpriteTexture(int id)
{
if(id == 0)
return g_graphics.getEmptyTexture();
assert(id > 0 && id <= m_spritesCount);
// load sprites on demand
TexturePtr& sprite = m_sprites[id-1];
if(!sprite)
sprite = loadSpriteTexture(id);
//TODO: release unused sprites textures after X seconds
// to avoid massive texture allocations
return sprite;
}
bool SpriteManager::exportSprites()
{
g_resources.makeDir("sprites");
std::stringstream ss;
for(volatile int i = 1; i <= m_spritesCount; i++) {
m_spritesFile->seek(((i-1) * 4) + 6);
uint32 spriteAddress = m_spritesFile->getU32();
if(spriteAddress == 0)
continue;
m_spritesFile->seek(spriteAddress);
// skip color key
m_spritesFile->getU8();
m_spritesFile->getU8();
m_spritesFile->getU8();
uint16 pixelDataSize = m_spritesFile->getU16();
uchar pixels[SPRITE_SIZE];
int writePos = 0;
int read = 0;
// decompress pixels
while(read < pixelDataSize) {
uint16 transparentPixels = m_spritesFile->getU16();
uint16 coloredPixels = m_spritesFile->getU16();
if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE)
return false; // skip the whole process or just ignore this sprite?
for(int i = 0; i < transparentPixels; i++) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
for(int i = 0; i < coloredPixels; i++) {
pixels[writePos + 0] = m_spritesFile->getU8();
pixels[writePos + 1] = m_spritesFile->getU8();
pixels[writePos + 2] = m_spritesFile->getU8();
pixels[writePos + 3] = 0xFF;
writePos += 4;
}
read += 4 + (3 * coloredPixels);
}
// fill remaining pixels with alpha
while(writePos < SPRITE_SIZE) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
// We should get the OTClient and export to that folder...
std::string fileName = Fw::formatString("sprites/%d.png", i);
ss.str("");
save_png(ss, SPRITE_WIDTH, SPRITE_HEIGHT, SPRITE_CHANNELS, pixels);
g_resources.saveFile(fileName, ss);
}
return true;
}

@ -1,67 +1,67 @@
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SPRITEMANAGER_H
#define SPRITEMANAGER_H
#include <framework/core/declarations.h>
#include <framework/graphics/texture.h>
#include <png.h>
class SpriteManager
{
enum {
SPRITE_WIDTH=32,
SPRITE_HEIGHT=32,
SPRITE_CHANNELS=4,
SPRITE_SIZE=SPRITE_WIDTH*SPRITE_HEIGHT*SPRITE_CHANNELS
};
public:
SpriteManager();
bool load(const std::string& file);
void unload();
void preloadSprites();
uint32 getSignature() { return m_signature; }
int getSpritesCount() { return m_spritesCount; }
bool exportSprites();
TexturePtr& getSpriteTexture(int id);
bool isLoaded() { return m_loaded; }
private:
TexturePtr loadSpriteTexture(int id);
Boolean<false> m_loaded;
uint32 m_signature;
int m_spritesCount;
std::vector<TexturePtr> m_sprites;
TexturePtr m_transparentSprite;
FileStreamPtr m_spritesFile;
};
extern SpriteManager g_sprites;
#endif
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SPRITEMANAGER_H
#define SPRITEMANAGER_H
#include <framework/core/declarations.h>
#include <framework/graphics/texture.h>
#include <png.h>
class SpriteManager
{
enum {
SPRITE_WIDTH=32,
SPRITE_HEIGHT=32,
SPRITE_CHANNELS=4,
SPRITE_SIZE=SPRITE_WIDTH*SPRITE_HEIGHT*SPRITE_CHANNELS
};
public:
SpriteManager();
bool load(const std::string& file);
void unload();
void preloadSprites();
uint32 getSignature() { return m_signature; }
int getSpritesCount() { return m_spritesCount; }
bool exportSprites();
TexturePtr& getSpriteTexture(int id);
bool isLoaded() { return m_loaded; }
private:
TexturePtr loadSpriteTexture(int id);
Boolean<false> m_loaded;
uint32 m_signature;
int m_spritesCount;
std::vector<TexturePtr> m_sprites;
TexturePtr m_transparentSprite;
FileStreamPtr m_spritesFile;
};
extern SpriteManager g_sprites;
#endif

@ -57,7 +57,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction("g_sprites", "load", std::bind(&SpriteManager::load, &g_sprites, std::placeholders::_1));
g_lua.bindClassStaticFunction("g_sprites", "isLoaded", std::bind(&SpriteManager::isLoaded, &g_sprites));
g_lua.bindClassStaticFunction("g_sprites", "getSignature", std::bind(&SpriteManager::getSignature, &g_sprites));
g_lua.bindClassStaticFunction("g_sprites", "preloadSprites", std::bind(&SpriteManager::preloadSprites, &g_sprites));
g_lua.bindClassStaticFunction("g_sprites", "preloadSprites", std::bind(&SpriteManager::preloadSprites, &g_sprites));
g_lua.bindClassStaticFunction("g_sprites", "export", std::bind(&SpriteManager::exportSprites, &g_sprites));
g_lua.registerStaticClass("g_map");

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