Some fixes for the server list module

* Fixed an indexing issue in the settings
Note: Forgot to mention that it will store the last account/password used for that server
master
BeniS 11 years ago
parent 8e9f65779c
commit 01126eee62

@ -5,23 +5,6 @@ local serverListWindow = nil
local serverTextList = nil
local servers = {}
-- private functions
function getServer(host)
for k,server in pairs(servers) do
if server.host == host then
return server
end
end
end
function getServerKey(host)
for k,server in pairs(servers) do
if server.host == host then
return k
end
end
end
-- public functions
function ServerList.init()
serverListWindow = g_ui.displayUI('serverlist')
@ -41,16 +24,16 @@ end
function ServerList.load()
for k,server in pairs(servers) do
ServerList.add(server.host, server.port, server.protocol, true)
ServerList.add(k, server.port, server.protocol, true)
end
end
function ServerList.select()
local selected = serverTextList:getFocusedChild()
if selected then
local server = servers[getServerKey(selected:getId())]
local server = servers[selected:getId()]
if server then
EnterGame.setDefaultServer(server.host, server.port, server.protocol)
EnterGame.setDefaultServer(selected:getId(), server.port, server.protocol)
EnterGame.setAccountName(server.account)
EnterGame.setPassword(server.password)
ServerList.hide()
@ -59,7 +42,7 @@ function ServerList.select()
end
function ServerList.add(host, port, protocol, load)
if not load and getServerKey(host) then
if not load and servers[host] then
return false, 'Server already exists'
elseif host == '' or port == '' then
return false, 'Required fields are missing'
@ -68,8 +51,7 @@ function ServerList.add(host, port, protocol, load)
widget:setId(host)
if not load then
servers[table.size(servers)+1] = {
host = host,
servers[host] = {
port = port,
protocol = protocol,
account = '',
@ -88,7 +70,7 @@ function ServerList.add(host, port, protocol, load)
end
function ServerList.remove(host)
servers[getServerKey(host)] = nil
servers[host] = nil
end
function ServerList.destroy()
@ -113,15 +95,13 @@ function ServerList.hide()
end
function ServerList.setServerAccount(host, account)
local key = getServerKey(host)
if servers[key] then
servers[key].account = account
if servers[host] then
servers[host].account = account
end
end
function ServerList.setServerPassword(host, password)
local key = getServerKey(host)
if servers[key] then
servers[key].password = password
if servers[host] then
servers[host].password = password
end
end
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