Battle modules filtering buttons no longer scroll, fixed skill modules regeneration alert.

master
BeniS 12 years ago
parent 2142ee765d
commit 01a8e57a3c

@ -44,60 +44,64 @@ MiniWindow
@onClose: modules.game_battle.onMiniWindowClose()
&save: true
BattlePlayers
id: hidePlayers
!tooltip: tr('Hide players')
anchors.top: parent.top
anchors.right: next.left
margin-right: 5
margin-top: 26
@onCheckChange: modules.game_battle.checkCreatures()
BattleNPCs
id: hideNPCs
!tooltip: tr('Hide Npcs')
anchors.top: parent.top
anchors.right: next.left
margin-right: 5
margin-top: 26
@onCheckChange: modules.game_battle.checkCreatures()
BattleMonsters
id: hideMonsters
!tooltip: tr('Hide monsters')
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 26
@onCheckChange: modules.game_battle.checkCreatures()
BattleSkulls
id: hideSkulls
!tooltip: tr('Hide non-skull players')
anchors.top: prev.top
anchors.left: prev.right
margin-left: 5
@onCheckChange: modules.game_battle.checkCreatures()
BattleParty
id: hideParty
!tooltip: tr('Hide party members')
anchors.top: prev.top
anchors.left: prev.right
margin-left: 5
phantom: true
@onCheckChange: modules.game_battle.checkCreatures()
HorizontalSeparator
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 5
MiniWindowContents
BattlePlayers
id: hidePlayers
!tooltip: tr('Hide players')
anchors.top: parent.top
anchors.right: next.left
margin-right: 5
margin-top: 3
@onCheckChange: modules.game_battle.checkCreatures()
BattleNPCs
id: hideNPCs
!tooltip: tr('Hide Npcs')
anchors.top: parent.top
anchors.right: next.left
margin-right: 5
margin-top: 3
@onCheckChange: modules.game_battle.checkCreatures()
BattleMonsters
id: hideMonsters
!tooltip: tr('Hide monsters')
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 3
@onCheckChange: modules.game_battle.checkCreatures()
BattleSkulls
id: hideSkulls
!tooltip: tr('Hide non-skull players')
anchors.top: prev.top
anchors.left: prev.right
margin-left: 5
@onCheckChange: modules.game_battle.checkCreatures()
BattleParty
id: hideParty
!tooltip: tr('Hide party members')
anchors.top: prev.top
anchors.left: prev.right
margin-left: 5
@onCheckChange: modules.game_battle.checkCreatures()
HorizontalSeparator
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 5
anchors.top: parent.top
margin-top: 50
Panel
id: battlePanel
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
anchors.top: parent.top
margin-top: 5
padding-right: 5
layout:

@ -115,12 +115,44 @@ function setSkillPercent(id, percent, tooltip)
end
end
function checkAlert(id, value, maxValue, threshold)
if value > maxValue or maxValue < 1 then
return
function checkAlert(id, value, maxValue, threshold, greaterThan)
if greaterThan == nil then greaterThan = false end
local alert = false
-- maxValue can be set to false to check value and threshold
-- used for regeneration checking
if type(maxValue) == 'boolean' then
if maxValue then
return
end
if greaterThan then
if value > threshold then
alert = true
end
else
if value < threshold then
alert = true
end
end
elseif type(maxValue) == 'number' then
if maxValue < 0 then
return
end
local percent = math.floor((value / maxValue) * 100)
if greaterThan then
if percent > threshold then
alert = true
end
else
if percent < threshold then
alert = true
end
end
end
local percent = math.floor((value / maxValue) * 100)
if percent < threshold then
if alert then
setSkillColor(id, '#b22222') -- red
else
resetSkillColor(id)
@ -267,7 +299,7 @@ function onRegenerationChange(localPlayer, regenerationTime)
end
setSkillValue('regenerationTime', hours .. ":" .. minutes)
checkAlert('regenerationTime', regenerationTime, 30, 20) -- what is max regeneration?
checkAlert('regenerationTime', regenerationTime, false, 300)
end
function onSpeedChange(localPlayer, speed)

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