Battle modules filtering buttons no longer scroll, fixed skill modules regeneration alert.
This commit is contained in:
parent
2142ee765d
commit
01a8e57a3c
|
@ -44,60 +44,64 @@ MiniWindow
|
|||
@onClose: modules.game_battle.onMiniWindowClose()
|
||||
&save: true
|
||||
|
||||
BattlePlayers
|
||||
id: hidePlayers
|
||||
!tooltip: tr('Hide players')
|
||||
anchors.top: parent.top
|
||||
anchors.right: next.left
|
||||
margin-right: 5
|
||||
margin-top: 26
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
BattleNPCs
|
||||
id: hideNPCs
|
||||
!tooltip: tr('Hide Npcs')
|
||||
anchors.top: parent.top
|
||||
anchors.right: next.left
|
||||
margin-right: 5
|
||||
margin-top: 26
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
BattleMonsters
|
||||
id: hideMonsters
|
||||
!tooltip: tr('Hide monsters')
|
||||
anchors.top: parent.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
margin-top: 26
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
BattleSkulls
|
||||
id: hideSkulls
|
||||
!tooltip: tr('Hide non-skull players')
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
BattleParty
|
||||
id: hideParty
|
||||
!tooltip: tr('Hide party members')
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
phantom: true
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 5
|
||||
|
||||
MiniWindowContents
|
||||
BattlePlayers
|
||||
id: hidePlayers
|
||||
!tooltip: tr('Hide players')
|
||||
anchors.top: parent.top
|
||||
anchors.right: next.left
|
||||
margin-right: 5
|
||||
margin-top: 3
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
BattleNPCs
|
||||
id: hideNPCs
|
||||
!tooltip: tr('Hide Npcs')
|
||||
anchors.top: parent.top
|
||||
anchors.right: next.left
|
||||
margin-right: 5
|
||||
margin-top: 3
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
BattleMonsters
|
||||
id: hideMonsters
|
||||
!tooltip: tr('Hide monsters')
|
||||
anchors.top: parent.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
margin-top: 3
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
BattleSkulls
|
||||
id: hideSkulls
|
||||
!tooltip: tr('Hide non-skull players')
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
BattleParty
|
||||
id: hideParty
|
||||
!tooltip: tr('Hide party members')
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
@onCheckChange: modules.game_battle.checkCreatures()
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 5
|
||||
anchors.top: parent.top
|
||||
margin-top: 50
|
||||
|
||||
Panel
|
||||
id: battlePanel
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
anchors.top: parent.top
|
||||
margin-top: 5
|
||||
padding-right: 5
|
||||
layout:
|
||||
|
|
|
@ -115,12 +115,44 @@ function setSkillPercent(id, percent, tooltip)
|
|||
end
|
||||
end
|
||||
|
||||
function checkAlert(id, value, maxValue, threshold)
|
||||
if value > maxValue or maxValue < 1 then
|
||||
return
|
||||
function checkAlert(id, value, maxValue, threshold, greaterThan)
|
||||
if greaterThan == nil then greaterThan = false end
|
||||
local alert = false
|
||||
|
||||
-- maxValue can be set to false to check value and threshold
|
||||
-- used for regeneration checking
|
||||
if type(maxValue) == 'boolean' then
|
||||
if maxValue then
|
||||
return
|
||||
end
|
||||
|
||||
if greaterThan then
|
||||
if value > threshold then
|
||||
alert = true
|
||||
end
|
||||
else
|
||||
if value < threshold then
|
||||
alert = true
|
||||
end
|
||||
end
|
||||
elseif type(maxValue) == 'number' then
|
||||
if maxValue < 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local percent = math.floor((value / maxValue) * 100)
|
||||
if greaterThan then
|
||||
if percent > threshold then
|
||||
alert = true
|
||||
end
|
||||
else
|
||||
if percent < threshold then
|
||||
alert = true
|
||||
end
|
||||
end
|
||||
end
|
||||
local percent = math.floor((value / maxValue) * 100)
|
||||
if percent < threshold then
|
||||
|
||||
if alert then
|
||||
setSkillColor(id, '#b22222') -- red
|
||||
else
|
||||
resetSkillColor(id)
|
||||
|
@ -267,7 +299,7 @@ function onRegenerationChange(localPlayer, regenerationTime)
|
|||
end
|
||||
|
||||
setSkillValue('regenerationTime', hours .. ":" .. minutes)
|
||||
checkAlert('regenerationTime', regenerationTime, 30, 20) -- what is max regeneration?
|
||||
checkAlert('regenerationTime', regenerationTime, false, 300)
|
||||
end
|
||||
|
||||
function onSpeedChange(localPlayer, speed)
|
||||
|
|
Loading…
Reference in New Issue