support for OpenGL 2.0
* use OpenGL 2.0 auxiliary buffers when FBO is not supported, thus this means that OpenGL 3 is not a requirement anymore, so otclient might work in older video cards * map zooming will never work well with Opengl 2.0 because of glCopyTexSubImage2D limitation
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5c35938a92
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01d5fad315
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@ -86,6 +86,10 @@ void CoordsBuffer::addRepeatedRects(const Rect& dest, const Rect& src)
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void CoordsBuffer::enableHardwareCaching(HardwareBuffer::UsagePattern usagePattern)
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void CoordsBuffer::enableHardwareCaching(HardwareBuffer::UsagePattern usagePattern)
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{
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{
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#ifndef OPENGL_ES2
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if(!GL_ARB_vertex_buffer_object)
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return;
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#endif
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m_hardwareCacheMode = usagePattern;
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m_hardwareCacheMode = usagePattern;
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m_hardwareCaching = true;
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m_hardwareCaching = true;
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m_hardwareCached = false;
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m_hardwareCached = false;
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@ -25,30 +25,52 @@
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#include "texture.h"
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#include "texture.h"
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uint FrameBuffer::boundFbo = 0;
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uint FrameBuffer::boundFbo = 0;
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std::vector<bool> auxBuffers;
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FrameBuffer::FrameBuffer()
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FrameBuffer::FrameBuffer()
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{
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{
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m_clearColor = Color::alpha;
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m_clearColor = Color::alpha;
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internalCreate();
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glGenFramebuffers(1, &m_fbo);
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if(!m_fbo)
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logFatal("Unable to create framebuffer object");
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}
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}
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FrameBuffer::FrameBuffer(const Size& size)
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FrameBuffer::FrameBuffer(const Size& size)
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{
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{
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m_clearColor = Color::alpha;
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m_clearColor = Color::alpha;
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internalCreate();
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resize(size);
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}
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void FrameBuffer::internalCreate()
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{
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if(g_graphics.hasFBO()) {
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glGenFramebuffers(1, &m_fbo);
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glGenFramebuffers(1, &m_fbo);
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if(!m_fbo)
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if(!m_fbo)
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logFatal("Unable to create framebuffer object");
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logFatal("Unable to create framebuffer object");
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} else { // use auxiliar buffers when FBOs are not supported
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resize(size);
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m_fbo = 0;
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if(auxBuffers.size() == 0) {
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int maxAuxs;
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glGetIntegerv(GL_AUX_BUFFERS, &maxAuxs);
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auxBuffers.resize(maxAuxs+1, false);
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}
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for(uint i=1;i<auxBuffers.size();++i) {
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if(auxBuffers[i] == false) {
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m_fbo = i;
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auxBuffers[i] = true;
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}
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}
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if(!m_fbo)
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logFatal("There is no available auxiliar buffer for a new framebuffer");
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}
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}
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}
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FrameBuffer::~FrameBuffer()
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FrameBuffer::~FrameBuffer()
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{
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{
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if(g_graphics.hasFBO()) {
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glDeleteFramebuffers(1, &m_fbo);
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glDeleteFramebuffers(1, &m_fbo);
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} else {
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auxBuffers[m_fbo] = false;
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}
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}
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}
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void FrameBuffer::resize(const Size& size)
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void FrameBuffer::resize(const Size& size)
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@ -59,15 +81,19 @@ void FrameBuffer::resize(const Size& size)
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if(m_texture && m_texture->getSize() == size)
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if(m_texture && m_texture->getSize() == size)
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return;
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return;
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internalBind();
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m_texture = TexturePtr(new Texture(size.width(), size.height(), 4));
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m_texture = TexturePtr(new Texture(size.width(), size.height(), 4));
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m_texture->setSmooth(true);
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m_texture->setSmooth(true);
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if(g_graphics.hasFBO()) {
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internalBind();
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if(status != GL_FRAMEBUFFER_COMPLETE)
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if(status != GL_FRAMEBUFFER_COMPLETE)
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logFatal("Unable to setup framebuffer object");
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logFatal("Unable to setup framebuffer object");
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internalRelease();
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internalRelease();
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}
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}
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}
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void FrameBuffer::bind(bool clear)
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void FrameBuffer::bind(bool clear)
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@ -115,7 +141,15 @@ void FrameBuffer::internalBind()
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if(boundFbo == m_fbo)
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if(boundFbo == m_fbo)
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return;
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return;
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assert(boundFbo != m_fbo);
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assert(boundFbo != m_fbo);
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if(g_graphics.hasFBO()) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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} else {
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int buffer = GL_AUX0 + m_fbo - 1;
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glDrawBuffer(buffer);
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glReadBuffer(buffer);
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}
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m_prevBoundFbo = boundFbo;
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m_prevBoundFbo = boundFbo;
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boundFbo = m_fbo;
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boundFbo = m_fbo;
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}
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}
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@ -123,6 +157,18 @@ void FrameBuffer::internalBind()
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void FrameBuffer::internalRelease()
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void FrameBuffer::internalRelease()
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{
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{
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assert(boundFbo == m_fbo);
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assert(boundFbo == m_fbo);
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if(g_graphics.hasFBO()) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_prevBoundFbo);
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glBindFramebuffer(GL_FRAMEBUFFER, m_prevBoundFbo);
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} else {
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m_texture->bind();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_texture->getWidth(), m_texture->getHeight());
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int buffer = GL_BACK;
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if(m_prevBoundFbo != 0)
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buffer = GL_AUX0 + m_fbo - 1;
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glDrawBuffer(buffer);
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glReadBuffer(buffer);
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}
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boundFbo = m_prevBoundFbo;
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boundFbo = m_prevBoundFbo;
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}
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}
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@ -46,6 +46,7 @@ public:
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const Size& getSize() { return m_texture->getSize(); }
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const Size& getSize() { return m_texture->getSize(); }
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private:
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private:
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void internalCreate();
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void internalBind();
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void internalBind();
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void internalRelease();
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void internalRelease();
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@ -37,9 +37,8 @@ void Graphics::init()
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logFatal("Unable to init GLEW: ", glewGetErrorString(err));
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logFatal("Unable to init GLEW: ", glewGetErrorString(err));
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if(!GLEW_ARB_vertex_program || !GLEW_ARB_vertex_shader ||
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if(!GLEW_ARB_vertex_program || !GLEW_ARB_vertex_shader ||
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!GLEW_ARB_fragment_program || !GLEW_ARB_fragment_shader ||
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!GLEW_ARB_fragment_program || !GLEW_ARB_fragment_shader ||
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!GLEW_ARB_framebuffer_object ||
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!GLEW_ARB_texture_non_power_of_two || !GLEW_ARB_multitexture)
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!GLEW_ARB_multitexture)
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logFatal("Some OpenGL 2.0 extensions is not supported by your system graphics, please try updating your video drivers or buy a new hardware.");
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logFatal("Your video driver is not supported");
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#endif
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#endif
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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@ -59,11 +58,13 @@ void Graphics::terminate()
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m_emptyTexture.reset();
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m_emptyTexture.reset();
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}
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}
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bool Graphics::isExtensionSupported(const char *extension)
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bool Graphics::hasFBO()
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{
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{
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std::string extensionsString = (const char*)glGetString(GL_EXTENSIONS);
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#ifndef OPENGL_ES2
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auto extensions = Fw::split(extensionsString);
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return GLEW_ARB_framebuffer_object;
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return std::find(extensions.begin(), extensions.end(), extension) != extensions.end();
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#else
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return true;
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#endif
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}
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}
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void Graphics::resize(const Size& size)
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void Graphics::resize(const Size& size)
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@ -32,7 +32,7 @@ public:
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void init();
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void init();
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void terminate();
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void terminate();
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bool isExtensionSupported(const char *extension);
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bool hasFBO();
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void resize(const Size& size);
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void resize(const Size& size);
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void beginRender();
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void beginRender();
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