use vertical layout for console (much faster)

master
Eduardo Bart 13 years ago
parent 66703e4b07
commit 028ae664be

@ -1,17 +1,18 @@
Console = createEnvironment()
setfenv(1, Console)
Console = { }
-- public variables
LogColors = { [LogInfo] = 'white',
[LogWarning] = 'yellow',
[LogError] = 'red' }
MaxLogLines = 80
-- configs
local LogColors = { [LogInfo] = 'white',
[LogWarning] = 'yellow',
[LogError] = 'red' }
local MaxLogLines = 80
local LabelHeight = 16
-- private variables
local consoleWidget
local logLocked = false
local commandEnv = createEnvironment()
local commandLineEdit
local consoleBuffer
local commandHistory = { }
local currentHistoryIndex = 0
@ -34,7 +35,7 @@ local function onKeyPress(widget, keyCode, keyChar, keyboardModifiers)
-- execute current command
if keyCode == KeyReturn or keyCode == keyEnter then
local currentCommand = commandLineEdit:getText()
executeCommand(currentCommand)
Console.executeCommand(currentCommand)
commandLineEdit:clearText()
return true
-- navigate history up
@ -58,33 +59,34 @@ local function onLog(level, message, time)
if logLocked then return end
logLocked = true
addLine(message, LogColors[level])
Console.addLine(message, LogColors[level])
logLocked = false
end
-- public functions
function init()
function Console.init()
consoleWidget = UI.loadAndDisplay("/console/console.otui")
consoleWidget:hide()
consoleWidget.onKeyPress = onKeyPress
commandLineEdit = consoleWidget:getChildById('commandLineEdit')
consoleBuffer = consoleWidget:getChildById('consoleBuffer')
Logger.setOnLog(onLog)
Logger.fireOldMessages()
end
function terminate()
function Console.terminate()
Logger.setOnLog(nil)
consoleWidget:destroy()
commandLineEdit = nil
consoleWidget = nil
end
function addLine(text, color)
function Console.addLine(text, color)
-- create new line label
local numLines = consoleWidget:getChildCount() - 2
local numLines = consoleBuffer:getChildCount() + 1
local label = UILabel.create()
consoleWidget:insertChild(-2, label)
consoleBuffer:addChild(label)
label:setId('consoleLabel' .. numLines)
label:setStyle('ConsoleLabel')
label:setText(text)
@ -92,11 +94,14 @@ function addLine(text, color)
-- delete old lines if needed
if numLines > MaxLogLines then
consoleWidget:getChildByIndex(1):destroy()
consoleBuffer:getChildByIndex(1):destroy()
else
consoleBuffer:setHeight(consoleBuffer:getHeight() + LabelHeight)
consoleBuffer:updateParentLayout()
end
end
function executeCommand(command)
function Console.executeCommand(command)
-- reset current history index
currentHistoryIndex = 0
@ -104,7 +109,7 @@ function executeCommand(command)
table.insert(commandHistory, command)
-- add command line
addLine(">> " .. command, "#ffffff")
Console.addLine(">> " .. command, "#ffffff")
-- load command buffer
local func, err = loadstring(command, "@")

@ -1,10 +1,6 @@
ConsoleLabel < UILabel
font: terminus-14px-bold
height: 16
anchors.bottom: next.top
anchors.left: parent.left
anchors.right: parent.right
margin.left: 2
RectPanel
id: consolePanel
@ -12,6 +8,14 @@ RectPanel
opacity: 216
anchors.fill: parent
UIWidget
id: consoleBuffer
layout: verticalBox
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: commandSymbolLabel.top
margin.left: 2
UILabel
id: commandSymbolLabel
size: 20 16

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