connection update
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bda40b218a
commit
02c58f16cd
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@ -55,6 +55,9 @@ SET(SOURCES
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src/menustate.cpp
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src/teststate.cpp
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# game net
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src/net/protocoltibia87.cpp
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# framework sources
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src/framework/dispatcher.cpp
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src/framework/framebuffer.cpp
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@ -79,7 +82,9 @@ SET(SOURCES
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# network
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src/framework/net/connection.cpp
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src/framework/net/connections.cpp)
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src/framework/net/connections.cpp
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src/framework/net/protocol.cpp
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src/framework/net/networkmessage.cpp)
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IF(WIN32)
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SET(SOURCES ${SOURCES} src/framework/win32platform.cpp)
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@ -43,13 +43,19 @@ void Connection::stop()
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}
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}
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void Connection::connect(const std::string& ip, uint16 port)
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bool Connection::connect(const std::string& ip, uint16 port, ConnectionCallback onConnect)
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{
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if(m_connecting){
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logError("Already is connecting.");
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return;
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return false;
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}
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if(m_connected){
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logError("Already is connected.");
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return false;
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}
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m_connectCallback = onConnect;
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m_connecting = true;
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m_ip = ip;
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m_port = port;
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@ -57,14 +63,15 @@ void Connection::connect(const std::string& ip, uint16 port)
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//first resolve dns
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boost::asio::ip::tcp::resolver::query query(ip, convertType<std::string, uint16>(port));
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m_resolver.async_resolve(query, boost::bind(&Connection::onResolveDns, this, boost::asio::placeholders::error, boost::asio::placeholders::iterator));
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return true;
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}
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void Connection::onResolveDns(const boost::system::error_code& error, boost::asio::ip::tcp::resolver::iterator endpointIt)
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{
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m_lastError = error;
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if(error){
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m_connecting = false;
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m_connectCallback(error);
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return;
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}
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@ -74,19 +81,75 @@ void Connection::onResolveDns(const boost::system::error_code& error, boost::asi
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void Connection::onConnect(const boost::system::error_code& error)
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{
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m_lastError = error;
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if(!error){
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m_connected = true;
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}
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if(error){
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m_connecting = false;
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return;
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}
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m_connected = true;
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m_connecting = false;
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if(!m_callback){
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logError("onConnect::m_callback not set.");
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m_connectCallback(error);
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}
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void Connection::handleError(const boost::system::error_code& error)
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{
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if(isConnected()){
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closeSocket();
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}
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stop();
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}
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void Connection::closeSocket()
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{
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boost::system::error_code error;
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m_socket.shutdown(boost::asio::ip::tcp::socket::shutdown_both, error);
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if(error) {
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logError("Connection::closeSocket(): %s", error.message().c_str());
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}
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m_socket.close(error);
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if(error) {
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logError("Connection::closeSocket(): %s", error.message().c_str());
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}
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}
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void Connection::send(NetworkMessagePtr networkMessage, ConnectionCallback onSend)
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{
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m_socket.async_send(
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boost::asio::buffer(networkMessage->getBuffer(), NetworkMessage::header_length),
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boost::bind(&Connection::onSendHeader, shared_from_this(), networkMessage, onSend, boost::asio::placeholders::error)
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);
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}
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void Connection::onSendHeader(ConnectionPtr connection, NetworkMessagePtr networkMessage, ConnectionCallback onSend, const boost::system::error_code& error)
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{
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if(!connection->isConnected()){
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return;
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}
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m_callback();
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if(error){
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connection->handleError(error);
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onSend(error);
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return;
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}
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connection->getSocket().async_send(
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boost::asio::buffer(networkMessage->getBodyBuffer(), networkMessage->getMessageLength()),
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boost::bind(&Connection::onSendBody, connection, networkMessage, onSend, boost::asio::placeholders::error)
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);
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}
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void Connection::onSendBody(ConnectionPtr connection, NetworkMessagePtr networkMessage, ConnectionCallback onSend, const boost::system::error_code& error)
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{
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if(!connection->isConnected()){
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return;
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}
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if(error){
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connection->handleError(error);
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}
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onSend(error);
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}
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@ -28,33 +28,46 @@
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#include <boost/asio.hpp>
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class TestState;
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#include "networkmessage.h"
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class Connection
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class TestState;
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class Protocol;
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class Connections;
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class Connection : public std::enable_shared_from_this<Connection>
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{
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public:
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typedef std::function<void(const boost::system::error_code&)> ConnectionCallback;
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typedef std::shared_ptr<Connection> ConnectionPtr;
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private:
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Connection(boost::asio::io_service& ioService);
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void connect(const std::string& ip, uint16 port);
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bool connect(const std::string& ip, uint16 port, ConnectionCallback onConnect);
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void stop();
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void send(NetworkMessagePtr networkMessage, ConnectionCallback onSend);
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bool isConnecting() const { return m_connecting; }
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bool isConnected() const { return m_connected; }
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bool isConnecting() const { return m_connecting; }
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bool isConnected() const { return m_connected; }
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const boost::system::error_code& getLastError() const { return m_lastError; }
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boost::asio::ip::tcp::socket& getSocket() { return m_socket; }
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void resetLastError() { m_lastError = boost::system::error_code(); }
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void setCallback(std::function<void()> f) { m_callback = f; }
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private:
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static void onSendHeader(ConnectionPtr connection, NetworkMessagePtr networkMessage, ConnectionCallback onSend, const boost::system::error_code& error);
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static void onSendBody(ConnectionPtr connection, NetworkMessagePtr networkMessage, ConnectionCallback onSend, const boost::system::error_code& error);
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private:
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void onResolveDns(const boost::system::error_code& error, boost::asio::ip::tcp::resolver::iterator endpointIt);
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void onConnect(const boost::system::error_code& error);
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private:
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void closeSocket();
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private:
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void handleError(const boost::system::error_code& error);
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boost::asio::ip::tcp::socket m_socket;
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boost::asio::ip::tcp::resolver m_resolver;
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boost::system::error_code m_lastError;
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bool m_connecting;
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bool m_connected;
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@ -62,10 +75,12 @@ private:
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std::string m_ip;
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uint16_t m_port;
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std::function<void()> m_callback;
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ConnectionCallback m_connectCallback;
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friend class Protocol;
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friend class Connections;
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};
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typedef std::shared_ptr<Connection> ConnectionPtr;
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#endif //CONNECTION_h
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@ -34,6 +34,6 @@ ConnectionPtr Connections::createConnection()
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{
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ConnectionPtr connection(new Connection(m_ioService));
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m_connections.push_back(connection);
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return connection;
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}
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@ -31,6 +31,7 @@ typedef unsigned char uchar;
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typedef unsigned short ushort;
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typedef unsigned int uint;
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typedef unsigned long ulong;
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typedef uint64_t uint64;
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typedef uint32_t uint32;
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typedef uint16_t uint16;
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typedef uint8_t uint8;
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@ -30,24 +30,12 @@
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#include "framework/net/connections.h"
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#include "net/protocoltibia87.h"
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void TestState::onEnter()
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{
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m_connection = g_connections.createConnection();
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m_connection->setCallback([this]() {
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this->onConnect();
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});
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m_connection->connect("www.google.com.br", 80);
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}
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void TestState::onConnect()
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{
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if(m_connection->isConnected()){
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logInfo("Connected.");
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}
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else{
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logError("Not connected: %d", m_connection->getLastError().message().c_str());
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}
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m_protocol = ProtocolTibia87Ptr(new ProtocolTibia87);
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m_protocol->begin();
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}
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void TestState::onLeave()
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@ -26,8 +26,7 @@
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#define TESTSTATE_H
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#include "framework/gamestate.h"
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#include "framework/net/connection.h"
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#include "net/protocoltibia87.h"
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class TestState : public GameState
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{
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virtual void update(int ticks, int elapsedTicks);
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private:
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void onConnect();
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private:
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ConnectionPtr m_connection;
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ProtocolTibia87Ptr m_protocol;
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};
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#endif // TESTSTATE_H
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