Preload properly with g_textures.preload
* Thanks Baxnie for advising me of this method :)
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@ -25,10 +25,9 @@ function init()
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contentsPanel = cooldownWindow:getChildById('contentsPanel')
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contentsPanel = cooldownWindow:getChildById('contentsPanel')
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cooldownPanel = contentsPanel:getChildById('cooldownPanel')
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cooldownPanel = contentsPanel:getChildById('cooldownPanel')
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-- load cooldown icons
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-- preload cooldown images
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local iconIds = Spells.getSpellIconIds()
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for k,v in pairs(SpelllistSettings) do
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for k,id in pairs(iconIds) do
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g_textures.preload(v.iconFile)
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loadIcon(id):destroy()
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end
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end
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if g_game.isOnline() then
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if g_game.isOnline() then
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@ -58,7 +57,7 @@ function loadIcon(iconId)
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icon:setId(iconId)
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icon:setId(iconId)
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end
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end
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icon:setImageSource('/images/game/spells/' .. SpelllistSettings[profile].iconFile)
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icon:setImageSource('/images/game/spells/'..SpelllistSettings[profile].iconFile)
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icon:setImageClip(Spells.getImageClip(clientIconId, profile))
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icon:setImageClip(Spells.getImageClip(clientIconId, profile))
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return icon
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return icon
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end
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end
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@ -50,7 +50,7 @@ function init()
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-- load condition icons
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-- load condition icons
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for k,v in pairs(Icons) do
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for k,v in pairs(Icons) do
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loadIcon(k):destroy()
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g_textures.preload(v.path)
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end
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end
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if g_game.isOnline() then
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if g_game.isOnline() then
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@ -371,6 +371,17 @@ function Spells.getSpellIconIds()
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return ids
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return ids
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end
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end
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function Spells.getSpellProfileById(id)
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for profile,data in pairs(SpellInfo) do
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for k,spell in pairs(data) do
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if spell.id == id then
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return profile
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end
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end
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end
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return nil
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end
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function Spells.getSpellProfileByWords(words)
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function Spells.getSpellProfileByWords(words)
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for profile,data in pairs(SpellInfo) do
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for profile,data in pairs(SpellInfo) do
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for k,spell in pairs(data) do
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for k,spell in pairs(data) do
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